Secret Lair Drop

Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Darksteel Mutation

Darksteel Mutation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.
Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
Test of Endurance

Test of Endurance {2}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.
Mechanized Production

Mechanized Production {2}{U}{U}

Enchantment - Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
"Give me eight walkers, I'll give you the city."
—Dovin Baan
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Ghoulish Impetus

Ghoulish Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded.
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Liliana's Contract

Liliana's Contract {3}{B}{B}

Enchantment
When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Immortality is worth any price.
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Lignify

Lignify {1}{G}

Kindred Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?
Mayael's Aria

Mayael's Aria {R}{G}{W}

Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Trace of Abundance

Trace of Abundance {R/W}{G}

Enchantment - Aura
Enchant land
Enchanted land has shroud.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Crib Swap

Crib Swap {2}{W}

Kindred Instant - Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"I carry the memory of home wherever I go. It's not a weight that burdens me, but a promise that I will one day see fulfilled."
—Diary of Azusa
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin {3}{G}

Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
3/4
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
The skies parted, and Serra unleashed her wrath in blinding light.
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
A hero from the North to light our darkest hour.
3/3
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Betray to me your innocence, and I shall speak to you of power and corruption.
Related card: Key to the Archive
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
No sacrifice could quell its hunger, as darkness devoured all in its wake.
7/7
Day of Judgment

Day of Judgment {2}{W}{W}
(Spira's Punishment)

Sorcery
Destroy all creatures.
Sin appeared a thousand years ago, a raging demon intent on reducing Spira to rubble. Everyone in Spira lives under Sin's black shadow.
Related card: Key to the Archive
Temporal Extortion

Temporal Extortion {B}{B}{B}{B}
(Absorb into Time)

Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
"Let us start a new reign of terror. I will let you live a fantasy beyond your imagination."
Toxic Deluge

Toxic Deluge {2}{B}
(Merciless Poisoning)

Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"We needn't show mercy to those who side with the Returners."