Secret Lair Drop

Scaled Nurturer

Scaled Nurturer {1}{G}

Creature - Dragon Druid
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
A book may plant an idea in a body, but it's the body that cultivates the idea.
0/2
Bloody Betrayal

Bloody Betrayal {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.
Strahd sought to steal Tatyana's heart, and in so doing shattered it.
Dungeon Delver

Dungeon Delver {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Every tale that makes its way to Candlekeep will live for an age.
Tidal Barracuda

Tidal Barracuda {3}{U}

Creature - Fish
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
SWIM FASTER SWIM FASTER
SWIM FASTER SWIM FASTER
SWIM FASTER SWIM FASTER
3/4
Master of the Feast

Master of the Feast {1}{B}{B}

Enchantment Creature - Demon
Flying
At the beginning of your upkeep, each opponent draws a card.
I'll have whatever they're having!
5/5
Invasion Plans

Invasion Plans {2}{R}

Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
A hundred thousand infantry, twenty-eight tank divisions, several hundred auxiliaries, two generals, and one bright green dragon creature can't be wrong.
Miren, the Moaning Well

Miren, the Moaning Well

Legendary Land
{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Diviners sought a source for water but instead found a source for the dead.
Relic of Legends

Relic of Legends {3}

Artifact
{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
A cutie mark is more than a symbol—it reveals what makes you unique, a reflection of your truest self.
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and lose 2 life.
"Pssst pssst Pinkie pssst pssst pssst cake pssst pssst top secret . . ."
Fabricate

Fabricate {2}{U}

Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I do wish he'd take some time to rest, but it appears the 'fate of the world is at stake' or some such poppycock. It's very bothersome."
—Edwin Jarvis, Stark butler
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Deadpool, Trading Card

Deadpool, Trading Card {2}{B}{R}

Legendary Creature - Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
{3}, Sacrifice this creature: Each other player draws a card.
5/3
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Deadpool, Trading Card

Deadpool, Trading Card {2}{B}{R}

Legendary Creature - Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
{3}, Sacrifice this creature: Each other player draws a card.
5/3
Arena Rector

Arena Rector {3}{W}

Creature - Human Cleric
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"I see something special in you—a bright ember that yearns to dance among the stars."
1/2
Darien, King of Kjeldor

Darien, King of Kjeldor {4}{W}{W}

Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
3/3
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
"Back to the darkness with you."
1/3
Glowrider

Glowrider {2}{W}

Creature - Human Cleric
Noncreature spells cost {1} more to cast.
"It is not yet time."
2/1
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
2/2
Scholar of New Horizons

Scholar of New Horizons {1}{W}

Creature - Human Scout
This creature enters with a +1/+1 counter on it.
{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1
Seasoned Dungeoneer

Seasoned Dungeoneer {3}{W}

Creature - Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
"Come on, tighten up. Act like you've been here before."
3/4
Related cards: The Initiative Undercity
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Faith in Serra is its own reward.
1/1
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
1/1
General's Enforcer

General's Enforcer {W}{B}

Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
More stubborn than Drannith's walls.
2/3