Magic Online Promos

Swarm Shambler

Swarm Shambler {G}

Creature - Fungus Beast
This creature enters with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on this creature.
0/0
Related card: Slimefoot, Thallid Transplant
Drana, the Last Bloodchief

Drana, the Last Bloodchief {3}{B}{B}

Legendary Creature - Vampire Cleric
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4
Nimble Trapfinder

Nimble Trapfinder {1}{U}

Creature - Human Rogue
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Coralhelm Chronicler

Coralhelm Chronicler {2}{U}

Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Shatterskull Charger

Shatterskull Charger {1}{R}{R}

Creature - Giant Warrior
Kicker {2}
Trample, haste
If this creature was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
4/3
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Legion Angel

Legion Angel {2}{W}{W}

Creature - Angel Warrior
Flying
When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
4/3
Cragplate Baloth

Cragplate Baloth {5}{G}{G}

Creature - Beast
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If this creature was kicked, it enters with four +1/+1 counters on it.
6/6
Thieving Skydiver

Thieving Skydiver {1}{U}

Creature - Merfolk Rogue
Kicker {X}. X can't be 0.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
2/1
Nullpriest of Oblivion

Nullpriest of Oblivion {1}{B}

Creature - Vampire Cleric
Kicker {3}{B}
Lifelink
Menace
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
2/1
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Related card: Adaptive Armorer
Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
Magmatic Channeler

Magmatic Channeler {1}{R}

Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1/3
Taborax, Hope's Demise

Taborax, Hope's Demise {2}{B}

Legendary Creature - Demon Cleric
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2/2
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5/7
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Leyline Tyrant

Leyline Tyrant {2}{R}{R}

Creature - Dragon
Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
4/4
Related card: Darigaaz, Shivan Champion
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild {3}{G}{G}

Legendary Creature - Elemental
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types.
*/*
Forsaken Monument

Forsaken Monument {5}

Legendary Artifact
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Throne of Makindi

Throne of Makindi

Land
{T}: Add {C}.
{1}, {T}: Put a charge counter on this land.
{T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
Myriad Construct

Myriad Construct {4}

Artifact Creature - Construct
Kicker {3}
If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.
When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4/4
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6
Related card: Celestial Vault
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6