Magic Online Promos

Nevinyrral's Disk

Nevinyrral's Disk {4}

Artifact
This artifact enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Biowaste Blob

Biowaste Blob {2}{G}{G}

Creature - Ooze
Oozes you control get +1/+1.
At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
0/0
Profane Transfusion

Profane Transfusion {6}{B}{B}{B}

Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Promise of Tomorrow

Promise of Tomorrow {2}{W}

Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Flamekin Herald

Flamekin Herald {2}{R}

Creature - Elemental Wizard
Commander spells you cast have cascade.
3/2
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Court of Ire

Court of Ire {3}{R}{R}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Magus of the Order

Magus of the Order {2}{G}{G}

Creature - Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
3/3
Dawnglade Regent

Dawnglade Regent {5}{G}{G}

Creature - Elk
When this creature enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
8/8
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Body of Knowledge

Body of Knowledge {3}{U}{U}

Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
*/*
Sphinx of the Second Sun

Sphinx of the Second Sun {6}{U}{U}

Creature - Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase.
6/6
Rakshasa Debaser

Rakshasa Debaser {4}{B}{B}

Creature - Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore {6}{B}{B}
6/6
Hellkite Courser

Hellkite Courser {4}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
Reshape the Earth

Reshape the Earth {6}{G}{G}{G}

Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
Archon of Coronation

Archon of Coronation {4}{W}{W}

Creature - Archon
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5
Bladegriff Prototype

Bladegriff Prototype {5}

Artifact Creature - Griffin
Flying
Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
3/2
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
Wrong Turn

Wrong Turn {2}{U}

Instant
Target opponent gains control of target creature.
Necrotic Hex

Necrotic Hex {6}{B}

Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When this creature enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
4/2