Magic Online Promos

Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients (Alchemy)
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs {2}{B}{G}

Legendary Planeswalker - Nissa
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.
[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
[–5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Loyalty:
4
Jace, Mirror Mage

Jace, Mirror Mage {1}{U}{U}

Legendary Planeswalker - Jace
Kicker {2}
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
[+1]: Scry 2.
[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Loyalty:
4
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/3
Card has other part: Kazandu Valley
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
This land enters tapped.
{T}: Add {G}.
Card has other part: Kazandu Mammoth
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
Card has other part: Grimclimb Pathway
Grimclimb Pathway
Brightclimb Pathway

Grimclimb Pathway

Land
{T}: Add {B}.
Card has other part: Brightclimb Pathway
Riverglide Pathway
Lavaglide Pathway

Riverglide Pathway

Land
{T}: Add {U}.
Card has other part: Lavaglide Pathway
Lavaglide Pathway
Riverglide Pathway

Lavaglide Pathway

Land
{T}: Add {R}.
Card has other part: Riverglide Pathway
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
Card has other part: Boulderloft Pathway
Boulderloft Pathway
Branchloft Pathway

Boulderloft Pathway

Land
{T}: Add {W}.
Card has other part: Branchloft Pathway
Needleverge Pathway
Pillarverge Pathway

Needleverge Pathway

Land
{T}: Add {R}.
Card has other part: Pillarverge Pathway
Pillarverge Pathway
Needleverge Pathway

Pillarverge Pathway

Land
{T}: Add {W}.
Card has other part: Needleverge Pathway
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
Card has other part: Timbercrown Pathway
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
Card has other part: Cragcrown Pathway
Clearwater Pathway
Murkwater Pathway

Clearwater Pathway

Land
{T}: Add {U}.
Card has other part: Murkwater Pathway
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
Card has other part: Clearwater Pathway
Emeria's Call
Emeria, Shattered Skyclave

Emeria's Call {4}{W}{W}{W}

Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Card has other part: Emeria, Shattered Skyclave
Emeria, Shattered Skyclave
Emeria's Call

Emeria, Shattered Skyclave

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Card has other part: Emeria's Call
Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Card has other part: Sea Gate, Reborn
Sea Gate, Reborn
Sea Gate Restoration

Sea Gate, Reborn

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Card has other part: Sea Gate Restoration
Agadeem's Awakening
Agadeem, the Undercrypt

Agadeem's Awakening {X}{B}{B}{B}

Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Card has other part: Agadeem, the Undercrypt
Agadeem, the Undercrypt
Agadeem's Awakening

Agadeem, the Undercrypt

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Card has other part: Agadeem's Awakening
Shatterskull Smashing
Shatterskull, the Hammer Pass

Shatterskull Smashing {X}{R}{R}

Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Card has other part: Shatterskull, the Hammer Pass
Shatterskull, the Hammer Pass
Shatterskull Smashing

Shatterskull, the Hammer Pass

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Card has other part: Shatterskull Smashing