Final Fantasy

Firion, Wild Rose Warrior

Firion, Wild Rose Warrior {2}{R}

Legendary Creature - Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
Freya Crescent

Freya Crescent {R}

Legendary Creature - Rat Knight
Jump — During your turn, Freya Crescent has flying.
{T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
"We live not to forget our past, but to learn from it!"
1/1
Gilgamesh, Master-at-Arms

Gilgamesh, Master-at-Arms {4}{R}{R}

Legendary Creature - Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6
Haste Magic

Haste Magic {1}{R}

Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
"Double time."
Hill Gigas

Hill Gigas {4}{R}{R}

Creature - Giant
Trample, haste
Mountaincycling {2}
"This place is dangerous! Be careful!"
—Zozo resident
5/4
Item Shopkeep

Item Shopkeep {1}{R}

Creature - Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn.
"What can I do for you?"
2/2
Laughing Mad

Laughing Mad {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R}
Light of Judgment

Light of Judgment {4}{R}

Instant
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
"I was there... I saw when Kefka used his Light of Judgment to torch the village of Mobliz, far to the east."
—Tzen resident
Mysidian Elder

Mysidian Elder {2}{R}

Creature - Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
"Perhaps this is a test and you must prove yourself worthy."
1/3
Nibelheim Aflame

Nibelheim Aflame {2}{R}{R}

Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback {5}{R}{R}
Opera Love Song

Opera Love Song {1}{R}

Instant
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
"O my hero, my beloved, shall we still be made to part?"
Prompto Argentum

Prompto Argentum {1}{R}

Legendary Creature - Human Scout
Haste
Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
"Look out world, here we come!"
2/2
Queen Brahne

Queen Brahne {2}{R}

Legendary Creature - Human Noble
Prowess
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
2/1
Random Encounter

Random Encounter {4}{R}{R}

Sorcery
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.
Flashback {6}{R}{R}
Raubahn, Bull of Ala Mhigo

Raubahn, Bull of Ala Mhigo {1}{R}

Legendary Creature - Human Warrior
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
"Come, then! Who will be next to die on my steel!?"
2/2
Red Mage's Rapier

Red Mage's Rapier {1}{R}

Artifact - Equipment
Job select
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip {3}
Sabotender

Sabotender {1}{R}

Creature - Plant
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
These strange, ambulatory cacti are commonly found in the Altepa Desert of the Kuzotz Region, and little regarding their way of life is known to science.
2/1
Samurai's Katana

Samurai's Katana {2}{R}

Artifact - Equipment
Job select
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5}
Sandworm

Sandworm {4}{R}

Creature - Worm
Haste
When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
5/4
Seifer Almasy

Seifer Almasy {3}{R}

Legendary Creature - Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
3/4
Self-Destruct

Self-Destruct {1}{R}

Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
"Hah! If I'd just left you in the lurch, I'd look like a jerk for all of history!"
—Gilgamesh
Sidequest: Play Blitzball
World Champion, Celestial Weapon

Sidequest: Play Blitzball {2}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Card has other part: World Champion, Celestial Weapon
World Champion, Celestial Weapon
Sidequest: Play Blitzball

World Champion, Celestial Weapon

Legendary Artifact - Equipment
(Color indicator: World Champion, Celestial Weapon is red)
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip {3}
"Sorry for making you wait, Yuna. I had some promises to keep, ya?"
Card has other part: Sidequest: Play Blitzball
Sorceress's Schemes

Sorceress's Schemes {3}{R}

Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.
Flashback {4}{R}
"The price for your meddling is death beyond death."
Summon: Brynhildr

Summon: Brynhildr {1}{R}

Enchantment Creature - Saga Knight
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
A name in blood, a pact of flame.
2/1