Final Fantasy

Summon: Esper Maduin
Esper Origins

Summon: Esper Maduin

Enchantment Creature - Saga Elemental
(Color indicator: Summon: Esper Maduin is green)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
"I've chosen a name for her ... Terra."
4/4
Card has other part: Esper Origins
Galuf's Final Act

Galuf's Final Act {1}{G}

Instant
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
"I'll destroy you Exdeath... even if it means I have to take you into the afterlife myself!"
Gigantoad

Gigantoad {3}{G}

Creature - Frog
As long as you control seven or more lands, this creature gets +2/+2.
The gigantoad is known to venture outside of its comfort zone during downpours—much to the surprise of unsuspecting hikers.
4/4
Goobbue Gardener

Goobbue Gardener {1}{G}

Creature - Plant Beast
{T}: Add {G}.
The parasitic moss that grows in the folds of the goobbue's back is highly valued as an ingredient in various potions and medicines.
1/3
Gran Pulse Ochu

Gran Pulse Ochu {G}

Creature - Plant Beast
Deathtouch
{8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
A mysterious beast that has grown large on its journey across Gran Pulse. Its children, known as microchus, accompany the ochu in combat against adventurers.
1/1
Gysahl Greens

Gysahl Greens {1}{G}

Sorcery
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback {6}{G}
Jumbo Cactuar

Jumbo Cactuar {5}{G}{G}

Creature - Plant
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Some Cactuars live long lives and grow huge. This Jumbo Cactuar is one of them.
1/7
Loporrit Scout

Loporrit Scout {2}{G}

Creature - Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
"I've come to realize that it's important to put down the book every now and then, and experience some adventures for myself."
3/2
Prishe's Wanderings

Prishe's Wanderings {2}{G}

Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
"There's only one reason. They smell an adventure! C'mon! We've got no time to lose!"
Quina, Qu Gourmet

Quina, Qu Gourmet {2}{G}

Legendary Creature - Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.
{2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
"World only have two things: Things you can eat and things you no can eat."
2/3
Reach the Horizon

Reach the Horizon {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
"Guess this is goodbye, City of Mako."
—Tifa Lockhart
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"The Seventh Astral Era is come!"
Ride the Shoopuf

Ride the Shoopuf {1}{G}

Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
"Ride ze shoopuf? All aboards!"
Rydia's Return

Rydia's Return {3}{G}{G}

Sorcery
Choose one —
• Creatures you control get +3/+3 until end of turn.
• Return up to two target permanent cards from your graveyard to your hand.
"Are you okay? You should be able to move now."
—Rydia, Summoner of Mist
Sazh Katzroy

Sazh Katzroy {3}{G}

Legendary Creature - Human Pilot
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
"Chocobo, we just can't catch a break, can we?"
3/3
Sazh's Chocobo

Sazh's Chocobo {G}

Creature - Bird
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
The chick has no name, as voicing the true identity of the animal might trigger ripples of destiny across Cocoon and cause a hurricane in Eden. Either that, or Sazh just hasn't thought of one yet.
0/1
Sidequest: Raise a Chocobo
Black Chocobo

Sidequest: Raise a Chocobo {1}{G}

Enchantment
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Card has other part: Black Chocobo
Black Chocobo
Sidequest: Raise a Chocobo

Black Chocobo

Creature - Bird
(Color indicator: Black Chocobo is green)
When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
2/2
Card has other part: Sidequest: Raise a Chocobo
Summon: Fat Chocobo

Summon: Fat Chocobo {4}{G}

Enchantment Creature - Saga Bird
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
A pleasingly plump summon.
4/4
Summon: Fenrir

Summon: Fenrir {2}{G}

Enchantment Creature - Saga Wolf
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
3/2
Summon: Titan

Summon: Titan {3}{G}{G}

Enchantment Creature - Saga Giant
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
7/7
Summoner's Grimoire

Summoner's Grimoire {3}{G}

Artifact - Equipment
Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip {3}
Tifa Lockhart

Tifa Lockhart {1}{G}

Legendary Creature - Human Monk
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
"I'm pretty good at taking care of myself, you know."
1/2
Tifa's Limit Break

Tifa's Limit Break {G}

Instant
Tiered
• Somersault — {0} — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — {2} — Double target creature's power and toughness until end of turn.
• Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.
Torgal, A Fine Hound

Torgal, A Fine Hound {1}{G}

Legendary Creature - Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
{T}: Add one mana of any color.
"Thank you, Torgal. For never giving up."
—Clive Rosfield
2/2