Final Fantasy

Summon: Primal Odin

Summon: Primal Odin {4}{B}{B}

Enchantment Creature - Saga Knight
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
The elder primal Odin has returned to Eorzea.
5/3
Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh— the esper."
3/3
Esper Origins
Summon: Esper Maduin

Esper Origins {1}{G}

Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.
Flashback {3}{G}
Card has other part: Summon: Esper Maduin
Summon: Esper Maduin
Esper Origins

Summon: Esper Maduin

Enchantment Creature - Saga Elemental
(Color indicator: Summon: Esper Maduin is green)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
"I've chosen a name for her... Terra."
4/4
Card has other part: Esper Origins
Summon: Fenrir

Summon: Fenrir {2}{G}

Enchantment Creature - Saga Wolf
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
3/2
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
Jill, Shiva's Dominant
Shiva, Warden of Ice

Jill, Shiva's Dominant {2}{U}

Legendary Creature - Human Noble Warrior
When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
2/2
Card has other part: Shiva, Warden of Ice
Shiva, Warden of Ice
Jill, Shiva's Dominant

Shiva, Warden of Ice

Legendary Enchantment Creature - Saga Elemental
(Color indicator: Shiva, Warden of Ice is blue)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.
"I will be your monster no more."
4/5
Card has other part: Jill, Shiva's Dominant
Ardyn, the Usurper

Ardyn, the Usurper {5}{B}{B}{B}

Legendary Creature - Elder Human Noble
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
4/4
Cecil, Dark Knight
Cecil, Redeemed Paladin

Cecil, Dark Knight {B}

Legendary Creature - Human Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
2/3
Card has other part: Cecil, Redeemed Paladin
Cecil, Redeemed Paladin
Cecil, Dark Knight

Cecil, Redeemed Paladin

Legendary Creature - Human Knight
(Color indicator: Cecil, Redeemed Paladin is white)
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
4/4
Card has other part: Cecil, Dark Knight
Sephiroth, Fabled SOLDIER
Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER {2}{B}

Legendary Creature - Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Card has other part: Sephiroth, One-Winged Angel
Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER

Sephiroth, One-Winged Angel

Legendary Creature - Angel Nightmare Avatar
(Color indicator: Sephiroth, One-Winged Angel is black)
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
Card has other part: Sephiroth, Fabled SOLDIER
Vincent Valentine
Galian Beast

Vincent Valentine {2}{B}{B}

Legendary Creature - Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
2/2
Card has other part: Galian Beast
Galian Beast
Vincent Valentine

Galian Beast

Legendary Creature - Werewolf Beast
(Color indicator: Galian Beast is black)
Trample, lifelink
When Galian Beast dies, return it to the battlefield tapped.
3/2
Card has other part: Vincent Valentine
Zenos yae Galvus
Shinryu, Transcendent Rival

Zenos yae Galvus {3}{B}{B}

Legendary Creature - Human Noble Warrior
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
4/4
Card has other part: Shinryu, Transcendent Rival
Shinryu, Transcendent Rival
Zenos yae Galvus

Shinryu, Transcendent Rival

Legendary Creature - Dragon
(Color indicator: Shinryu, Transcendent Rival is black)
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
8/8
Card has other part: Zenos yae Galvus
Clive, Ifrit's Dominant
Ifrit, Warden of Inferno

Clive, Ifrit's Dominant {4}{R}{R}

Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"Let the flames burn within you! No... let them burn without!"
5/5
Card has other part: Ifrit, Warden of Inferno
Ifrit, Warden of Inferno
Clive, Ifrit's Dominant

Ifrit, Warden of Inferno

Legendary Enchantment Creature - Saga Demon
(Color indicator: Ifrit, Warden of Inferno is red)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield
9/9
Card has other part: Clive, Ifrit's Dominant
Firion, Wild Rose Warrior

Firion, Wild Rose Warrior {2}{R}

Legendary Creature - Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
Tifa Lockhart

Tifa Lockhart {1}{G}

Legendary Creature - Human Monk
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
1/2
Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Emet-Selch, Unsundered
Hades, Sorcerer of Eld

Emet-Selch, Unsundered {1}{U}{B}

Legendary Creature - Elder Wizard
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2/4
Card has other part: Hades, Sorcerer of Eld
Hades, Sorcerer of Eld
Emet-Selch, Unsundered

Hades, Sorcerer of Eld

Legendary Creature - Avatar
(Color indicator: Hades, Sorcerer of Eld is blue and black)
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
6/6
Card has other part: Emet-Selch, Unsundered