Final Fantasy

Freya Crescent

Freya Crescent {R}

Legendary Creature - Rat Knight
Jump — During your turn, Freya Crescent has flying.
{T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
"We live not to forget our past, but to learn from it!"
1/1
Gilgamesh, Master-at-Arms

Gilgamesh, Master-at-Arms {4}{R}{R}

Legendary Creature - Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6
Item Shopkeep

Item Shopkeep {1}{R}

Creature - Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn.
"What can I do for you?"
2/2
Laughing Mad

Laughing Mad {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R}
Nibelheim Aflame

Nibelheim Aflame {2}{R}{R}

Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback {5}{R}{R}
Samurai's Katana

Samurai's Katana {2}{R}

Artifact - Equipment
Job select
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5}
Self-Destruct

Self-Destruct {1}{R}

Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
"Hah! If I'd just left you in the lurch, I'd look like a jerk for all of history!"
—Gilgamesh
Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh— the esper."
3/3
Suplex

Suplex {1}{R}

Sorcery
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
"The time has come to put my training to use!"
Triple Triad

Triple Triad {3}{R}{R}{R}

Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Warrior's Sword

Warrior's Sword {3}{R}

Artifact - Equipment
Job select
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip {5}
Zell Dincht

Zell Dincht {2}{R}

Legendary Creature - Human Monk
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
"My weapons are these fists of mine!"
0/3
Bartz and Boko

Bartz and Boko {3}{G}{G}

Legendary Creature - Human Bird
Affinity for Birds
When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
"Call me Bartz. Me and my chocobo just go wherever the trail leads us..."
4/3
Commune with Beavers

Commune with Beavers {G}

Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"Guy speak beaver."
Esper Origins
Summon: Esper Maduin

Esper Origins {1}{G}

Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.
Flashback {3}{G}
Card has other part: Summon: Esper Maduin
Summon: Esper Maduin
Esper Origins

Summon: Esper Maduin

Enchantment Creature - Saga Elemental
(Color indicator: Summon: Esper Maduin is green)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
"I've chosen a name for her ... Terra."
4/4
Card has other part: Esper Origins
Galuf's Final Act

Galuf's Final Act {1}{G}

Instant
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
"I'll destroy you Exdeath... even if it means I have to take you into the afterlife myself!"
Jumbo Cactuar

Jumbo Cactuar {5}{G}{G}

Creature - Plant
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Some Cactuars live long lives and grow huge. This Jumbo Cactuar is one of them.
1/7
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"The Seventh Astral Era is come!"
Sazh Katzroy

Sazh Katzroy {3}{G}

Legendary Creature - Human Pilot
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
"Chocobo, we just can't catch a break, can we?"
3/3
Sazh's Chocobo

Sazh's Chocobo {G}

Creature - Bird
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
The chick has no name, as voicing the true identity of the animal might trigger ripples of destiny across Cocoon and cause a hurricane in Eden. Either that, or Sazh just hasn't thought of one yet.
0/1
Summon: Fenrir

Summon: Fenrir {2}{G}

Enchantment Creature - Saga Wolf
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
3/2
Summoner's Grimoire

Summoner's Grimoire {3}{G}

Artifact - Equipment
Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip {3}
Tifa Lockhart

Tifa Lockhart {1}{G}

Legendary Creature - Human Monk
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
"I'm pretty good at taking care of myself, you know."
1/2
Town Greeter

Town Greeter {1}{G}

Creature - Human Citizen
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life.
"This is Cornelia, the city of dreams."
1/1