Final Fantasy

Cecil, Redeemed Paladin
Cecil, Dark Knight

Cecil, Redeemed Paladin

Legendary Creature - Human Knight
(Color indicator: Cecil, Redeemed Paladin is white)
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
4/4
Card has other part: Cecil, Dark Knight
Sephiroth, Fabled SOLDIER
Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER {2}{B}

Legendary Creature - Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Card has other part: Sephiroth, One-Winged Angel
Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER

Sephiroth, One-Winged Angel

Legendary Creature - Angel Nightmare Avatar
(Color indicator: Sephiroth, One-Winged Angel is black)
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
Card has other part: Sephiroth, Fabled SOLDIER
Vincent Valentine
Galian Beast

Vincent Valentine {2}{B}{B}

Legendary Creature - Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
2/2
Card has other part: Galian Beast
Galian Beast
Vincent Valentine

Galian Beast

Legendary Creature - Werewolf Beast
(Color indicator: Galian Beast is black)
Trample, lifelink
When Galian Beast dies, return it to the battlefield tapped.
3/2
Card has other part: Vincent Valentine
Zenos yae Galvus
Shinryu, Transcendent Rival

Zenos yae Galvus {3}{B}{B}

Legendary Creature - Human Noble Warrior
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
4/4
Card has other part: Shinryu, Transcendent Rival
Shinryu, Transcendent Rival
Zenos yae Galvus

Shinryu, Transcendent Rival

Legendary Creature - Dragon
(Color indicator: Shinryu, Transcendent Rival is black)
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
8/8
Card has other part: Zenos yae Galvus
Clive, Ifrit's Dominant
Ifrit, Warden of Inferno

Clive, Ifrit's Dominant {4}{R}{R}

Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"Let the flames burn within you! No... let them burn without!"
5/5
Card has other part: Ifrit, Warden of Inferno
Ifrit, Warden of Inferno
Clive, Ifrit's Dominant

Ifrit, Warden of Inferno

Legendary Enchantment Creature - Saga Demon
(Color indicator: Ifrit, Warden of Inferno is red)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield
9/9
Card has other part: Clive, Ifrit's Dominant
Firion, Wild Rose Warrior

Firion, Wild Rose Warrior {2}{R}

Legendary Creature - Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
Tifa Lockhart

Tifa Lockhart {1}{G}

Legendary Creature - Human Monk
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
1/2
Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Emet-Selch, Unsundered
Hades, Sorcerer of Eld

Emet-Selch, Unsundered {1}{U}{B}

Legendary Creature - Elder Wizard
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2/4
Card has other part: Hades, Sorcerer of Eld
Hades, Sorcerer of Eld
Emet-Selch, Unsundered

Hades, Sorcerer of Eld

Legendary Creature - Avatar
(Color indicator: Hades, Sorcerer of Eld is blue and black)
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
6/6
Card has other part: Emet-Selch, Unsundered
Kefka, Court Mage
Kefka, Ruler of Ruin

Kefka, Court Mage {2}{U}{B}{R}

Legendary Creature - Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Card has other part: Kefka, Ruler of Ruin
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
5/7
Card has other part: Kefka, Court Mage
Kuja, Genome Sorcerer
Trance Kuja, Fate Defied

Kuja, Genome Sorcerer {2}{B}{R}

Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
3/4
Card has other part: Trance Kuja, Fate Defied
Trance Kuja, Fate Defied
Kuja, Genome Sorcerer

Trance Kuja, Fate Defied

Legendary Creature - Avatar Wizard
(Color indicator: Trance Kuja, Fate Defied is black and red)
Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
4/6
Card has other part: Kuja, Genome Sorcerer
Lightning, Army of One

Lightning, Army of One {1}{R}{W}

Legendary Creature - Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
3/2
Noctis, Prince of Lucis

Noctis, Prince of Lucis {1}{W}{U}{B}

Legendary Creature - Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
4/3
Squall, SeeD Mercenary

Squall, SeeD Mercenary {2}{W}{B}

Legendary Creature - Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4
Yuna, Hope of Spira

Yuna, Hope of Spira {3}{G}{W}

Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.
3/5
Zidane, Tantalus Thief

Zidane, Tantalus Thief {3}{R}{W}

Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent you control, create a Treasure token.
3/3
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Cid, Timeless Artificer

Cid, Timeless Artificer {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U}
4/4