Teenage Mutant Ninja Turtles

Triceraton Commander

Triceraton Commander {X}{X}{W}{W}

Creature - Dinosaur Soldier
Flying
Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.
When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
2/2
April O'Neil, Hacktivist

April O'Neil, Hacktivist {3}{U}

Legendary Creature - Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
"I can figure this out! Don't worry about me—ow!"
1/5
Donatello's Technique

Donatello's Technique {2}{U}

Sorcery
Sneak {U}
Draw two cards.
"I've been working on a pan-dimensional portal of my own. It's the real thing. Of course, I haven't actually tested it yet . . ."
Kitsune's Technique

Kitsune's Technique {4}{U}{U}

Instant
Sneak {1}{U}
Target opponent mills half their library, rounded up.
"Who needs Foot soldiers? I can subdue you with your own fancy footwork."
Krang, Master Mind

Krang, Master Mind {6}{U}{U}

Legendary Artifact Creature - Utrom Warrior
Affinity for artifacts
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
"You don't have to explain it to me, I'm the one who invented it!"
1/4
Mondo Gecko

Mondo Gecko {1}{U}{U}

Legendary Creature - Lizard Mutant
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
2/3
Shredder's Technique

Shredder's Technique {2}{B}

Sorcery
Sneak {B}
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
"So sorry to bring our game to an early conclusion. You wouldn't have won anyway."
Splinter's Technique

Splinter's Technique {3}{B}

Sorcery
Sneak {1}{B}
Search your library for a card, put that card into your hand, then shuffle.
"Behold the secret technique only taught to true masters of the Foot Clan."
Broadcast Takeover

Broadcast Takeover {2}{R}{R}{R}

Sorcery
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
"Maybe they've forgotten what a great scientist I used to be, but I don't forget."
Casey Jones, Vigilante

Casey Jones, Vigilante {1}{R}{R}

Legendary Creature - Human Berserker
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
"I'll teach you criminals to befoul our sewers!"
4/3
Jennika's Technique

Jennika's Technique {2}{R}

Instant
Sneak {R}
Jennika's Technique deals 2 damage to each creature.
"Of course it's dangerous. That's the whole point of a weapon!"
Raphael's Technique

Raphael's Technique {4}{R}{R}

Instant
Sneak {2}{R}
Each player may discard their hand and draw seven cards.
"Alright, time out! Who's fighting who again?"
Groundchuck & Dirtbag

Groundchuck & Dirtbag {4}{G}{G}

Legendary Creature - Ox Mole Mutant
Trample
Whenever you tap a land for mana, add {G}.
"Mosey along, critters. You're blockin' my way!"
—Groundchuck
8/8
Michelangelo's Technique

Michelangelo's Technique {4}{G}

Sorcery
Sneak {3}{G}
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
"Drop in anytime, micro-dudes."
New Generation's Technique

New Generation's Technique {3}{G}

Sorcery
Sneak {2}{G}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
April's Turtle tots: Moja, Odyn, Uno, and Yi.
Bebop & Rocksteady

Bebop & Rocksteady {1}{B/G}{B/G}

Legendary Creature - Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
"We got a score to settle with you little twerps."
7/5
Don & Leo, Problem Solvers

Don & Leo, Problem Solvers {3}{W/U}{W/U}

Legendary Creature - Mutant Ninja Turtle
Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
"Hey, watch it, Leonardo. You're ruining my finish!"
4/6
Don & Raph, Hard Science

Don & Raph, Hard Science {1}{U/R}{U/R}

Legendary Creature - Mutant Ninja Turtle
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.
A good ninja can defend themselves with anything.
2/4
Karai's Technique

Karai's Technique {1}{W}{B}

Sorcery
Sneak {W}{B}
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn.
"The ninja who loses his temper, loses the battle."
—Karai
Krang & Shredder

Krang & Shredder {4}{U/B}{U/B}

Legendary Creature - Utrom Human Ninja
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
6/7
Mikey & Don, Party Planners

Mikey & Don, Party Planners {2}{G/U}{G/U}

Legendary Creature - Mutant Ninja Turtle
Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
3/3
Mikey & Leo, Chaos & Order

Mikey & Leo, Chaos & Order {G/W}{G/W}

Legendary Creature - Mutant Ninja Turtle
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
"Face it, Leo, this is the only job we're qualified for."
2/2
North Wind Avatar

North Wind Avatar {2}{U}{U}{R}

Creature - Dragon Spirit Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
The Path of the Four Winds is a quest for knowledge. South to the serpent. West to the Jaguar. North to the dragon. East to the eagle.
5/5
Raph & Leo, Sibling Rivals

Raph & Leo, Sibling Rivals {1}{R/W}{R/W}

Legendary Creature - Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
"You losers better talk, or else I'm gonna get sarcastic!"
—Raphael
2/4
Raph & Mikey, Troublemakers

Raph & Mikey, Troublemakers {5}{R/G}{R/G}

Legendary Creature - Mutant Ninja Turtle
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
7/7