Teenage Mutant Ninja Turtles

Turncoat Kunoichi

Turncoat Kunoichi {2}{W}

Creature - Mutant Ninja Fox
Sneak {2}{W}{B}
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
3/2
Turtles Forever

Turtles Forever {3}{W}

Instant
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
"See you around the multiverse, bros."
—One Leonardo or another
Uneasy Alliance

Uneasy Alliance {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Other perspectives can help one find the proper direction.
April O'Neil, Hacktivist

April O'Neil, Hacktivist {3}{U}

Legendary Creature - Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
In the fight between mutants, ninjas, and aliens, don't underestimate a resourceful human.
1/5
April, Reporter of the Weird

April, Reporter of the Weird {2}{U}

Legendary Creature - Human Detective
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
"Freelance reporting pays even worse than tutoring, but the satisfaction of uncovering the truth makes it all worth it! Also the free ringside tickets to cover intergalactic wrestling don't suck."
2/2
Bespoke Bō

Bespoke Bō {2}{U}

Artifact - Equipment
When this Equipment enters, return up to one other target nonland permanent to its owner's hand.
Equipped creature gets +2/+1 and has vigilance.
Equip {3}
Buzz Bots

Buzz Bots {1}{U}

Artifact Creature - Robot Insect
Flying, vigilance
When this creature dies, draw a card.
Designed for autonomous pollination, the Stocktronics buzz bot's souped-up power plant allows for months of independent service. The optional taser is for defensive purposes only, of course.
1/1
Crustacean Commando

Crustacean Commando {1}{U}

Creature - Crab Mutant Soldier
When this creature enters, create a Mutagen token.
"Wondering what I've got in the box? Pain, soldier! And lots of it!"
—Herman
0/3
Does Machines

Does Machines {1}{U}

Enchantment - Class
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Donatello, Gadget Master

Donatello, Gadget Master {2}{U}

Legendary Creature - Mutant Ninja Turtle
Sneak {1}{U}
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
3/2
Donatello, Mutant Mechanic

Donatello, Mutant Mechanic {3}{U}

Legendary Creature - Mutant Ninja Turtle
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
3/5
Donatello, Turtle Techie

Donatello, Turtle Techie {3}{U}

Legendary Creature - Mutant Ninja Turtle
When Donatello enters, if you control an artifact, draw a card.
"My son, for someone so intelligent, the obvious often eludes you."
—Splinter
3/4
Donatello, Way with Machines

Donatello, Way with Machines {2}{U}

Legendary Creature - Mutant Ninja Turtle
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
"Unfortunately, the lowly turtle has been saddled by society with the stereotype of being velocity challenged."
1/2
Donatello's Technique

Donatello's Technique {2}{U}

Sorcery
Sneak {U}
Draw two cards.
"I'll need my bag of tricks."
Fugitive Droid

Fugitive Droid {U}

Artifact Creature - Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
{U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
A freak accident transferred Professor Honeycutt's mind into his robot assistant. Blamed for his own death, he fled . . . as the FUGITOID!
1/1
Kitsune, Dragon's Daughter

Kitsune, Dragon's Daughter {4}{U}{U}

Legendary Creature - Fox Warlock Avatar
Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
"You hunger for retribution, I know. And so I come to you with an offering . . ."
6/6
Kitsune's Technique

Kitsune's Technique {4}{U}{U}

Instant
Sneak {1}{U}
Target opponent mills half their library, rounded up.
"Like a monster seeking prey in the night, the truth will hunt you down."
Krang, Master Mind

Krang, Master Mind {6}{U}{U}

Legendary Artifact Creature - Utrom Warrior
Affinity for artifacts
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
1/4
Metalhead

Metalhead {4}{U}

Legendary Artifact Creature - Robot Turtle
When Metalhead enters, return up to one other target artifact or creature to its owner's hand.
{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Metalhead simulates dozens of fighting styles, including Foot ninjutsu.
4/4
Mind Transfer Protocol

Mind Transfer Protocol {2}{U}

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.
"You will experience some discomfort. Then, for better or worse, the concepts of comfort and discomfort will become quite alien."
—Fugitoid
Mondo Gecko

Mondo Gecko {1}{U}{U}

Legendary Creature - Lizard Mutant
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
"Stealth-o-rama, huh? Righteous."
2/3
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"You guys seriously try to do this with jump kicks?"
Ooze Spill

Ooze Spill {1}{U}{U}

Instant
Counter target spell. Create a Mutagen token.
Lab safety is everyone's business.
Ray Fillet, Man Ray

Ray Fillet, Man Ray {3}{U}

Legendary Creature - Fish Mutant
Flying
When Ray Fillet enters, create a Mutagen token.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
3/3
Renet, Temporal Apprentice

Renet, Temporal Apprentice {3}{U}{U}

Legendary Creature - Human Wizard
Flash
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
"You guys don't get sick during time travel, do you?"
4/3