Tarkir: Dragonstorm

Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Riling Dawnbreaker

Riling Dawnbreaker {4}{W}

Creature - Dragon
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
3/4
Card has other part: Signaling Roar
Signaling Roar

Signaling Roar {1}{W}

Sorcery - Omen
Create a 2/2 white Soldier creature token.
Card has other part: Riling Dawnbreaker
Teeming Dragonstorm

Teeming Dragonstorm {3}{W}

Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand.
When caught in a dragonstorm, Mardu and Abzan scouts have no choice but to ride together.
Dirgur Island Dragon

Dirgur Island Dragon {5}{U}

Creature - Dragon
Flying
Ward {2}
4/4
Card has other part: Skimming Strike
Skimming Strike

Skimming Strike {1}{U}

Instant - Omen
Tap up to one target creature. Draw a card.
Card has other part: Dirgur Island Dragon
Dragonologist

Dragonologist {2}{U}

Creature - Human Wizard
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
1/3
Roiling Dragonstorm

Roiling Dragonstorm {1}{U}

Enchantment
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
In every biome of Tarkir, the storms spew forth dragons well suited to dominate.
Corroding Dragonstorm

Corroding Dragonstorm {1}{B}

Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2.
When a Dragon you control enters, return this enchantment to its owner's hand.
Feral Deathgorger

Feral Deathgorger {5}{B}

Creature - Dragon
Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
3/5
Card has other part: Dusk Sight
Dusk Sight

Dusk Sight {1}{B}

Sorcery - Omen
Put a +1/+1 counter on up to one target creature. Draw a card.
Card has other part: Feral Deathgorger
Breaching Dragonstorm

Breaching Dragonstorm {4}{R}

Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Dracogenesis

Dracogenesis {6}{R}{R}

Enchantment
You may cast Dragon spells without paying their mana costs.
Some believe dragonstorms to be the combined dregs of the vanquished dragonlords' fury.
Magmatic Hellkite

Magmatic Hellkite {2}{R}{R}

Creature - Dragon
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles.
It gulps from the lava flow to spew gouts of molten rock upon its prey.
4/5
Related card: Dragon Typhoon
Sarkhan, Dragon Ascendant

Sarkhan, Dragon Ascendant {1}{R}

Legendary Creature - Human Druid
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
2/2
Stormscale Scion

Stormscale Scion {4}{R}{R}

Creature - Dragon
Flying
Other Dragons you control get +1/+1.
Storm
Some dragonstorms pass without a trace. Others can conquer worlds.
4/4
Related card: Dragon Typhoon
Stormshriek Feral

Stormshriek Feral {4}{R}

Creature - Dragon
Flying, haste
{1}{R}: This creature gets +1/+0 until end of turn.
3/3
Card has other part: Flush Out
Flush Out

Flush Out {1}{R}

Sorcery - Omen
Discard a card. If you do, draw two cards.
Card has other part: Stormshriek Feral
Encroaching Dragonstorm

Encroaching Dragonstorm {3}{G}

Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Sagu Wildling

Sagu Wildling {4}{G}

Creature - Dragon
Flying
When this creature enters, you gain 3 life.
3/3
Card has other part: Roost Seek
Roost Seek

Roost Seek {G}

Sorcery - Omen
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Card has other part: Sagu Wildling
Armament Dragon

Armament Dragon {3}{W}{B}{G}

Creature - Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Dragonstorms are a dragon's first natural habitat. They rarely have any issues navigating the howling energies to come to the Abzan's aid.
3/4