Tarkir: Dragonstorm

Clarion Conqueror

Clarion Conqueror {2}{W}

Creature - Dragon
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
3/3
Marang River Regent

Marang River Regent {4}{U}{U}

Creature - Dragon
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
6/7
Card has other part: Coil and Catch
Coil and Catch

Coil and Catch {3}{U}

Instant - Omen
Draw three cards, then discard a card.
Card has other part: Marang River Regent
Scavenger Regent

Scavenger Regent {3}{B}

Creature - Dragon
Flying
Ward—Discard a card.
4/4
Card has other part: Exude Toxin
Exude Toxin

Exude Toxin {X}{B}{B}

Sorcery - Omen
Each non-Dragon creature gets -X/-X until end of turn.
Card has other part: Scavenger Regent
Magmatic Hellkite

Magmatic Hellkite {2}{R}{R}

Creature - Dragon
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles.
4/5
Related card: Dragon Typhoon
Magmatic Hellkite

Magmatic Hellkite {2}{R}{R}

Creature - Dragon
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles.
4/5
Related card: Dragon Typhoon
Bloomvine Regent

Bloomvine Regent {3}{G}{G}

Creature - Dragon
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
4/5
Card has other part: Claim Territory
Claim Territory

Claim Territory {2}{G}

Sorcery - Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Card has other part: Bloomvine Regent
Ugin, Eye of the Storms

Ugin, Eye of the Storms {7}

Legendary Planeswalker - Ugin
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
[+2]: You gain 3 life and draw a card.
[0]: Add {C}{C}{C}.
[–11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Loyalty:
7
Ugin, Eye of the Storms

Ugin, Eye of the Storms {7}

Legendary Planeswalker - Ugin
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
[+2]: You gain 3 life and draw a card.
[0]: Add {C}{C}{C}.
[–11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Loyalty:
7
Awaken the Honored Dead

Awaken the Honored Dead {B}{G}{U}

Enchantment - Saga
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Barrensteppe Siege

Barrensteppe Siege {2}{W}{B}

Enchantment
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Frostcliff Siege

Frostcliff Siege {1}{U}{R}

Enchantment
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Glacierwood Siege

Glacierwood Siege {1}{G}{U}

Enchantment
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
Hollowmurk Siege

Hollowmurk Siege {B}{G}

Enchantment
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Rediscover the Way

Rediscover the Way {U}{R}{W}

Enchantment - Saga
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Revival of the Ancestors

Revival of the Ancestors {1}{W}{B}{G}

Enchantment - Saga
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn.
Roar of Endless Song

Roar of Endless Song {2}{G}{U}{R}

Enchantment - Saga
I, II — Create a 5/5 green Elephant creature token.
III — Double the power and toughness of each creature you control until end of turn.
Thunder of Unity

Thunder of Unity {R}{W}{B}

Enchantment - Saga
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
Windcrag Siege

Windcrag Siege {1}{R}{W}

Enchantment
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Cori Mountain Monastery

Cori Mountain Monastery

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Come to learn. Stay to teach.
Dalkovan Encampment

Dalkovan Encampment

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Great Arashin City

Great Arashin City

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}.
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Kishla Village

Kishla Village

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Silumgar's remnants drown, a new Sultai rises.