Tarkir: Dragonstorm

Sage of the Skies

Sage of the Skies {2}{W}

Creature - Human Monk
When you cast this spell, if you've cast another spell this turn, copy this spell.
Flying, lifelink
2/3
Smile at Death

Smile at Death {3}{W}{W}

Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
United Battlefront

United Battlefront {3}{W}

Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Voice of Victory

Voice of Victory {1}{W}

Creature - Human Bard
Mobilize 2
Your opponents can't cast spells during your turn.
1/3
Ambling Stormshell

Ambling Stormshell {3}{U}{U}

Creature - Turtle
Ward {2}
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
5/9
Naga Fleshcrafter

Naga Fleshcrafter {3}{U}

Creature - Snake Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Renew{2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
0/0
Stillness in Motion

Stillness in Motion {1}{U}

Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Taigam, Master Opportunist

Taigam, Master Opportunist {1}{U}

Legendary Creature - Human Monk
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend.
2/2
Winternight Stories

Winternight Stories {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U}
Avenger of the Fallen

Avenger of the Fallen {2}{B}

Creature - Human Warrior
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard.
2/4
Qarsi Revenant

Qarsi Revenant {1}{B}{B}

Creature - Vampire
Flying, deathtouch, lifelink
Renew{2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
3/3
Rot-Curse Rakshasa

Rot-Curse Rakshasa {1}{B}

Creature - Demon
Trample
Decayed
Renew{X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
5/5
The Sibsig Ceremony

The Sibsig Ceremony {B}{B}{B}

Legendary Enchantment
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
Sidisi, Regent of the Mire

Sidisi, Regent of the Mire {1}{B}

Legendary Creature - Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
1/3
Sinkhole Surveyor

Sinkhole Surveyor {1}{B}

Creature - Bird Scout
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1.
Vast sinkholes in the Shifting Wastes revealed long-buried structures—and long-buried dangers.
1/3
Cori-Steel Cutter

Cori-Steel Cutter {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it.
Equip {1}{R}
Stadium Headliner

Stadium Headliner {R}

Creature - Goblin Warrior
Mobilize 1
{1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
1/1
Tersa Lightshatter

Tersa Lightshatter {2}{R}

Legendary Creature - Orc Wizard
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
3/3
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5/5
Herd Heirloom

Herd Heirloom {1}{G}

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Lasyd Prowler

Lasyd Prowler {2}{G}{G}

Creature - Snake Ranger
When this creature enters, you may mill cards equal to the number of lands you control.
Renew{1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
5/5
Nature's Rhythm

Nature's Rhythm {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G}
Surrak, Elusive Hunter

Surrak, Elusive Hunter {2}{G}

Legendary Creature - Human Warrior
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
4/3
Warden of the Grove

Warden of the Grove {2}{G}

Creature - Hydra
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature.
2/2
All-Out Assault

All-Out Assault {2}{R}{W}{B}

Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.