Secret Lair Drop

Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to this creature.
It craves attention. Feed it.
0/4
Distant Melody

Distant Melody {3}{U}

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
"Ah-noo wee-tee kah wah-tees."
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
"Way-nah boh tee."
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"Noo-lahs tah dah ay-loh."
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
"Koh-koh noo-lahs boh ay-loh dah-noh-lah."
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
"Noo-loo boh way-loos koh may-lahs."
Related card: Ring Out
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Even as the barrier began to falter, the swarm grew stronger still.
Miscast

Miscast {U}

Instant
Counter target instant or sorcery spell unless its controller pays {3}.
Thus, the magus learned one final lesson—his ambition didn't match his skill.
Phyrexian Arena

Phyrexian Arena {1}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
All the might of Phyrexia was no match for this new, cuddly threat.
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
If you ever hear a Furby howl, don't run. It's already too late.
Tamiyo's Safekeeping

Tamiyo's Safekeeping {G}

Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.
Tamiyo knows to never judge a creature by its size, or its appetite.
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
You will forget, and it will be wonderful.
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Unveil what lies beyond, one horror at a time.
Related card: Tome of Gadwick
Umbris, Fear Manifest

Umbris, Fear Manifest {3}{U}{B}

Legendary Creature - Nightmare Horror
Umbris gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
1/1
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to this creature.
It craves attention. Feed it.
0/4
Lucy MacLean, Positively Armed

Lucy MacLean, Positively Armed {4}{W}

Legendary Creature - Human Survivor
Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
"The mission of the Vaults should be important to everyone."
3/5
The Ghoul, Gunslinger

The Ghoul, Gunslinger {1}{B}{B}

Legendary Creature - Zombie Mutant Rogue
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
"Feo, fuerte, y formal."
2/3
Maximus, Knight Apparent

Maximus, Knight Apparent {3}{R}

Legendary Creature - Human Knight
Trample
When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.
{1}, Sacrifice an artifact: You get {E}{E}.
"It is a knight's duty to better this fallen world."
4/4
Pre-War Formalwear

Pre-War Formalwear {2}{W}

Artifact - Equipment
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.
T-45 Power Armor

T-45 Power Armor {2}
(T-60 Power Armor)

Artifact - Equipment
When this Equipment enters, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
Ripples of Potential

Ripples of Potential {1}{U}

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
Nightkin are but a whisper on the wind, up until there is blood on the grass.
Mutational Advantage

Mutational Advantage {1}{G}{U}

Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.
Not just surviving, but thriving!
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3