Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
"At its worst, it was a toxic, political club used to make others feel miserable and left out. At its best, it planned parties," —Pam Beesly
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
"I'm up the night before, pressing garlic, and dicing whole tomatoes. I toast my own ancho chiles. It's a recipe passed down from Malones for generations—it's probably the thing I do best."
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
The humble scute is sculpted from the very earth itself.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{T}: Add one mana of any color in your commander's color identity.
"Wan Shi Tong and his knowledge seekers collected books from all over the world and put them on display for mankind to read, so that we might better ourselves." —Professor Zei