Secret Lair Drop

Weatherlight

Weatherlight {4}
(Tornado, Sonic's Biplane)

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Ethersworn Canonist

Ethersworn Canonist {1}{W}

Artifact Creature - Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"They accuse us of living without loving, of sensing without feeling, of thinking without dreaming. But they believe without knowing."
2/2
Goblin Engineer

Goblin Engineer {1}{R}

Creature - Goblin Artificer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
1/2
Dance of the Manse

Dance of the Manse {X}{W}{U}

Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1
"Technology will be assimilated. Biomass will be discarded. All will become one."
0/0
Foundry Inspector

Foundry Inspector {3}

Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
It runs the junkyard like a well-oiled machine.
3/2
Reprocess

Reprocess {2}{B}{B}

Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
For a colony to survive, even waste can't go to waste.
Aggressive Mining

Aggressive Mining {3}{R}

Enchantment
You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Creation. Destruction. Creation. Destruction. Creation. Destruction. Destruction. Destruction. Destruction.
Sylvan Safekeeper

Sylvan Safekeeper {G}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"Raze the forest. Save its people."
1/1
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
To cultivate life from death is to become a god among the stars.
Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
Each probe surveys the void, seeking life only to consume it.
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Forget bait, forget hooks, forget line, forget troubles, and enjoy being on the water while the fish swim around.
4/1
Related card: City in a Bottle
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Remember friends, remember family, remember good times, and reawaken when it's time to reel in dinner.
4/1
Related card: City in a Bottle
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Building one's intelligence is like fishing for trouble. It's largely up to you whether a catch is made.
Magical Hack

Magical Hack {U}

Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another.
Tired of the view from her cabin window, the wizard snapped her fingers, drew the curtain, and went to bed. In the morning it was perfect.
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Each scale glitters, a momentary distraction from everything that matters.
Related card: Apocalypse Chime
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Related card: Tome of Gadwick
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
"Let's go somewhere no calamity can follow."
—Otho Darkclaw, reformed river pirate
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren