Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
This creature can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Reach, vigilance All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
She spins a web few can resist. Its sweet aroma sparks chaos in every heart.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Commander ninjutsu {U}{B} Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. Enchanted creature has flying and lifelink.
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.