The List

Spoils of Adventure

Spoils of Adventure {4}{W}{U}

Instant
This spell costs {1} less to cast for each creature in your party.
You gain 3 life and draw three cards.
Survival itself is no small reward.
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
"Not for the bumble-footed nor wobble-stomached."
—Kreq of Sunder Bay
Card has other part: Boulderloft Pathway
Boulderloft Pathway
Branchloft Pathway

Boulderloft Pathway

Land
{T}: Add {W}.
"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'"
—Kreq of Sunder Bay
Card has other part: Branchloft Pathway
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Grimclimb Pathway
Grimclimb Pathway
Brightclimb Pathway

Grimclimb Pathway

Land
{T}: Add {B}.
"My mother wanted me to take over the family dry goods business, but no. I had to come here."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Brightclimb Pathway
Clearwater Pathway
Murkwater Pathway

Clearwater Pathway

Land
{T}: Add {U}.
"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall."
—Zahr Gada, Halimar expedition leader
Card has other part: Murkwater Pathway
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
"Here, at least, the danger is usually in plain sight."
—Zahr Gada, Halimar expedition leader
Card has other part: Clearwater Pathway
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve."
—Enwor, Sea Gate Expeditionary House
Card has other part: Timbercrown Pathway
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
"Walk quickly and ignore any roars from the undergrowth."
—Enwor, Sea Gate Expeditionary House
Card has other part: Cragcrown Pathway
Needleverge Pathway
Pillarverge Pathway

Needleverge Pathway

Land
{T}: Add {R}.
"Once you really trust the rope, you'll learn to sleep standing up."
—Akiri, kor line-slinger
Card has other part: Pillarverge Pathway
Pillarverge Pathway
Needleverge Pathway

Pillarverge Pathway

Land
{T}: Add {W}.
"The oxen here take an almost feline delight in pushing things over the edge."
—Akiri, kor line-slinger
Card has other part: Needleverge Pathway
Riverglide Pathway
Lavaglide Pathway

Riverglide Pathway

Land
{T}: Add {U}.
"The wind knows the way. Just let it carry you there."
—Amandi, kitesail expert
Card has other part: Lavaglide Pathway
Lavaglide Pathway
Riverglide Pathway

Lavaglide Pathway

Land
{T}: Add {R}.
"Don't fear the heat. Just let it lift you up."
—Amandi, kitesail expert
Card has other part: Riverglide Pathway
Canyon Jerboa

Canyon Jerboa {2}{W}

Creature - Mouse
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
1/2
Dreadwurm

Dreadwurm {4}{B}

Creature - Wurm Horror
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn.
5/4
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
4/3
Ondu Inversion
Ondu Skyruins

Ondu Inversion {6}{W}{W}

Sorcery
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Skyruins
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
This land enters tapped.
{T}: Add {W}.
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Inversion
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
Chilling Trap

Chilling Trap {U}

Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning . . . I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to hire me on."
Ruin Crab

Ruin Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, each opponent mills three cards.
To an explorer, a priceless treasure. To the crab, a rock to call home.
0/3
Related cards: Oyaminartok, Polar Werebear • The Crab Queen • Tireless Angler
Bloodchief's Thirst

Bloodchief's Thirst {B}

Sorcery
Kicker {2}{B}
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
"We are free. It is our duty to live well."
Dark-Dweller Oracle

Dark-Dweller Oracle {1}{R}

Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Eyes are unnecessary for seeing the future.
2/2