The List

Myojin of Life's Web

Myojin of Life's Web {6}{G}{G}{G}

Legendary Creature - Spirit
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8/8
Orochi Eggwatcher

Orochi Eggwatcher {2}{G}

Creature - Snake Shaman
{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip this creature.
1/1
Card has other part: Shidako, Broodmistress
Shidako, Broodmistress

Shidako, Broodmistress

Legendary Creature - Snake Shaman
(Shidako, Broodmistress keeps color and mana cost of Orochi Eggwatcher when flipped)
{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
3/3
Card has other part: Orochi Eggwatcher
Rootrunner

Rootrunner {2}{G}{G}

Creature - Spirit
{G}{G}, Sacrifice this creature: Put target land on top of its owner's library.
Soulshift 3
3/3
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.
3/4
Sosuke, Son of Seshiro

Sosuke, Son of Seshiro {2}{G}{G}

Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3/4
Kitsune Blademaster

Kitsune Blademaster {2}{W}

Creature - Fox Samurai
First strike
Bushido 1
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.
2/2
Eiganjo Castle

Eiganjo Castle

Legendary Land
{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Its students graduate the school and enter history.
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Konda, Lord of Eiganjo

Konda, Lord of Eiganjo {5}{W}{W}

Legendary Creature - Human Samurai
Vigilance, indestructible
Bushido 5
3/3
Masako the Humorless

Masako the Humorless {2}{W}

Legendary Creature - Human Advisor
Flash
Tapped creatures you control can block as though they were untapped.
Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.
2/1
Nagao, Bound by Honor

Nagao, Bound by Honor {3}{W}

Legendary Creature - Human Samurai
Bushido 1
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
3/3
Samurai of the Pale Curtain

Samurai of the Pale Curtain {W}{W}

Creature - Fox Samurai
Bushido 1
If a permanent would be put into a graveyard, exile it instead.
2/2
Sensei Golden-Tail

Sensei Golden-Tail {1}{W}

Legendary Creature - Fox Samurai
Bushido 1
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2/1
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Jushi Apprentice

Jushi Apprentice {1}{U}

Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip this creature.
1/2
Card has other part: Tomoya the Revealer
Tomoya the Revealer

Tomoya the Revealer

Legendary Creature - Human Wizard
(Tomoya the Revealer keeps color and mana cost of Jushi Apprentice when flipped)
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
2/3
Card has other part: Jushi Apprentice
Ethereal Haze

Ethereal Haze {W}

Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"
—Teachings of Eight-and-a-Half-Tails
Soratami Savant

Soratami Savant {2}{U}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
"To prevent, one must first predict."
2/2
Squelch

Squelch {1}{U}

Instant
Counter target activated ability.
Draw a card.
Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died.