The List

Spawning Grounds

Spawning Grounds {6}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
It's the only water source in miles of desert, but the local tribes avoid it at all costs.
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
If you stop to listen, you can hear it grow.
Yavimaya Elder

Yavimaya Elder {1}{G}{G}

Creature - Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice this creature: Draw a card.
2/1
Deathreap Ritual

Deathreap Ritual {2}{B}{G}

Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
"All who set foot in Paliano are pawns in someone's play for power."
—Marchesa, the Black Rose
Esper Charm

Esper Charm {W}{U}{B}

Instant
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Unflinching Courage

Unflinching Courage {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
Crystal Ball

Crystal Ball {3}

Artifact
{1}, {T}: Scry 2.
It glints with arcane truths to those who know how to glimpse them.
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Loyal Apprentice

Loyal Apprentice {1}{R}

Creature - Human Artificer
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Those with knowledge are wise to listen to those with imagination.
2/1
Arcane Sanctum

Arcane Sanctum

Land
This land enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Forgotten Cave

Forgotten Cave

Land
This land enters tapped.
{T}: Add {R}.
Cycling {R}
Reality Scramble

Reality Scramble {2}{R}{R}

Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Kazandu Refuge

Kazandu Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Krosan Verge

Krosan Verge

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
New Benalia

New Benalia

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W}.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor {2}{R}

Legendary Creature - Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3/3