The List

Broodbirth Viper

Broodbirth Viper {4}{U}

Creature - Snake
Myriad
Whenever this creature deals combat damage to a player, you may draw a card.
3/3
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Related card: Tome of Gadwick
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
The waters of wisdom are as dust in the mouth of one who thirsts for power.
Illusory Ambusher

Illusory Ambusher {4}{U}

Creature - Cat Illusion
Flash
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
Dreadbringer Lampads

Dreadbringer Lampads {4}{B}

Enchantment Creature - Nymph
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn.
4/2
Fallen Ideal

Fallen Ideal {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Nighthowler

Nighthowler {1}{B}{B}

Enchantment Creature - Horror
Bestow {2}{B}{B}
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
Phyrexian Reclamation

Phyrexian Reclamation {B}

Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
Seal of Doom

Seal of Doom {2}{B}

Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."
—Szadek
Desperate Ravings

Desperate Ravings {1}{R}

Instant
Draw two cards, then discard a card at random.
Flashback {2}{U}
Her mind was quite gone, yet she spoke nothing but truth.
Urza's Rage

Urza's Rage {2}{R}

Instant
Kicker {8}{R}
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
4/2
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Beauty is in the eye of the exploder.
Bane of Progress

Bane of Progress {4}{G}{G}

Creature - Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
It sees shaped stone and carved wood as mutilations.
2/2
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
4/4
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from this creature: Regenerate it.
1/1
Deadly Tempest

Deadly Tempest {4}{B}{B}

Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
When the winds blow out of the abyss, death is the only harvest.
Prophetic Bolt

Prophetic Bolt {3}{U}{R}

Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Treasury Thrull

Treasury Thrull {4}{W}{B}

Creature - Thrull
Extort
Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4/4
Underworld Coinsmith

Underworld Coinsmith {W}{B}

Enchantment Creature - Human Cleric
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.
Coins of the Underworld are shaped from clay funerary masks.
2/2
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
Crystal Chimes

Crystal Chimes {3}

Artifact
{3}, {T}, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Urza's Incubator

Urza's Incubator {3}

Artifact
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
"Stop thinking like an artificer, Urza, and start thinking like a father!"
—Rayne, chancellor of the Tolarian Academy