The List

Sazacap's Brew

Sazacap's Brew {1}{R}

Instant
Gift a tapped Fish
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Fountainport

Fountainport

Land
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Twenty-Toed Toad

Twenty-Toed Toad {3}{U}

Creature - Frog Wizard
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
3/3
Idol of Oblivion

Idol of Oblivion {2}

Artifact
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Archetype of Endurance

Archetype of Endurance {6}{G}{G}

Enchantment Creature - Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.
6/5
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Phenax, God of Deception

Phenax, God of Deception {3}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4/7
Akroan Phalanx

Akroan Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
3/3
Spirit of the Labyrinth

Spirit of the Labyrinth {1}{W}

Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
3/1
Vanguard of Brimaz

Vanguard of Brimaz {W}{W}

Creature - Cat Soldier
Vigilance
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.
"The humans and their gods never blessed me. Only the pride deserves my allegiance."
2/2
Brimaz, King of Oreskos

Brimaz, King of Oreskos {1}{W}{W}

Legendary Creature - Cat Soldier
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3/4
Archetype of Finality

Archetype of Finality {4}{B}{B}

Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
She sees mortals not as they wish to be, but as what they will become.
2/3
Grisly Transformation

Grisly Transformation {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has intimidate.
Archetype of Aggression

Archetype of Aggression {1}{R}{R}

Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
3/2
Kami of False Hope

Kami of False Hope {W}

Creature - Spirit
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
"Across the rift of battle, a bridge of gossamer. And for one moment, it holds."
—Snow-Fur, kitsune poet
1/1
In the Web of War

In the Web of War {3}{R}{R}

Enchantment
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
"In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls."
—Observations of the Kami War
Patron of the Akki

Patron of the Akki {4}{R}{R}

Legendary Creature - Spirit
Goblin offering
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
5/5
Sosuke's Summons

Sosuke's Summons {2}{G}

Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
Mirror Gallery

Mirror Gallery {5}

Artifact
The "legend rule" doesn't apply.
Only in mirrors do heroes find their equal.
Shuko

Shuko {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {0}
"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap."
—Weaponry of Kamigawa
Shuriken

Shuriken {1}

Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2}
That Which Was Taken

That Which Was Taken {5}

Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
"This god held prisoner in human hands has put all humanity in the hands of angry gods."
—Masako the Humorless
Umezawa's Jitte

Umezawa's Jitte {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}