Marvel Super Heroes

Bruce Banner
The Incredible Hulk

Bruce Banner {U}

Legendary Creature - Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
"You shouldn't make me angry . . ."
1/1
Card has other part: The Incredible Hulk
The Incredible Hulk
Bruce Banner

The Incredible Hulk {2}{R}{R}{G}{G}

Legendary Creature - Gamma Berserker Hero
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
". . . You wouldn't like me when I'M ANGRY!!!"
8/8
Card has other part: Bruce Banner
Depower

Depower {2}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Target creature gets -4/-0 until end of turn.
Draw a card.
"WAIT . . . I feel funny . . . something's not right."
Echo, Perceptive Prodigy

Echo, Perceptive Prodigy {2}{U}

Legendary Creature - Human Hero
Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy.
"I've seen the fighting techniques of some of the best. Now their strengths are mine."
1/4
Falcon, Winged Wonder

Falcon, Winged Wonder {4}{U}

Legendary Creature - Human Hero
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1."
3/4
Falcon's Wing Harness

Falcon's Wing Harness {1}{U}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward {1}.
Equip {2}{U}
Frozen in Ice

Frozen in Ice {2}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Futurist Forge

Futurist Forge {1}{U}

Artifact
When this artifact enters, draw a card.
{3}{U}, Sacrifice this artifact: Draw two cards.
"You saw what I built in a cave. Imagine what I can do here."
—Tony Stark
Giant-Sized Flying Ant

Giant-Sized Flying Ant {3}{U}

Creature - Insect
Flash
Flying
When this creature enters, choose one —
• Tap target nonland permanent.
• Untap target nonland permanent.
Ultron laughed at the swarm, so Pym upped the ante.
3/2
Hydraulic Helper

Hydraulic Helper {1}{U}

Artifact Creature - Robot
Defender
{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
"Put it here. No, not there. I said not there. Great. You've ruined six million dollars' worth of research, and I still don't have my coffee."
—Tony Stark
2/3
I Am Iron Man

I Am Iron Man {2}{U}

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
Draw a card.
"Any questions?"
—Tony Stark
Iron Lad, Diverging Destiny

Iron Lad, Diverging Destiny {2}{U}

Legendary Artifact Creature - Human Hero
Flying, vigilance
You may look at the top card of your library any time.
{T}: Reveal the top card of your library. If it's an artifact card, draw a card.
"If you had a chance to change your fate, would you take it?"
2/2
Ironheart, Clever Champion

Ironheart, Clever Champion {4}{U}

Legendary Artifact Creature - Human Hero
Improvise
Flying
Noncreature spells you cast have improvise.
3/4
Justice, Vance Astrovik

Justice, Vance Astrovik {2}{U}

Legendary Creature - Mutant Hero
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
2/2
Kang the Conqueror

Kang the Conqueror {2}{U}{U}

Legendary Creature - Human Villain
Flying
Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated.
"My time . . . is all times."
4/5
Kid Loki

Kid Loki {U}

Legendary Creature - God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
"A lie is nothing but a story. We can choose to tell a different one."
1/1
Leader, Super-Genius

Leader, Super-Genius {2}{U}{U}

Legendary Creature - Gamma Scientist Villain
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives.
1/3
Loki, God of Mischief

Loki, God of Mischief {1}{U}

Legendary Creature - God Sorcerer Villain
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
"Foolish heroes. Loki can match you trick for trick, and then some."
2/1
Mister Fantastic, Reed Richards

Mister Fantastic, Reed Richards {3}{U}

Legendary Creature - Human Scientist Hero
Reach
Whenever one or more tokens you control enter, you may draw a card.
He's always in control of the situation, even when stretched thin.
2/4
Ms. Marvel, Kamala Khan

Ms. Marvel, Kamala Khan {2}{U}

Legendary Creature - Mutant Inhuman Hero
Vigilance, reach
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
1/4
Multiversal Incursion

Multiversal Incursion {5}{U}{U}

Sorcery
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
"Dibs on not dying this time."
—Spider-Man, Peter Parker
Namor the Sub-Mariner

Namor the Sub-Mariner {1}{U}{U}

Legendary Creature - Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
*/4
Pym Particles

Pym Particles {U}

Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
"There's a whole different perspective from down here. I like it."
—The Wasp, Janet Van Dyne
Rewrite History

Rewrite History {2}{U}

Enchantment - Plan
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Secret Invasion

Secret Invasion {1}{U}{U}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward {2}.