Final Fantasy

Balamb Garden, Airborne
Balamb Garden, SeeD Academy

Balamb Garden, Airborne

Legendary Artifact - Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
5/4
Card has other part: Balamb Garden, SeeD Academy
Eden, Seat of the Sanctum

Eden, Seat of the Sanctum

Land - Town
{T}: Add {C}.
{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Summon: Bahamut

Summon: Bahamut {9}

Enchantment Creature - Saga Dragon
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
9/9
Crystal Fragments
Summon: Alexander

Crystal Fragments {W}

Artifact - Equipment
Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}
Card has other part: Summon: Alexander
Summon: Alexander
Crystal Fragments

Summon: Alexander

Enchantment Creature - Saga Construct
(Color indicator: Summon: Alexander is white)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
4/3
Card has other part: Crystal Fragments
Summon: Choco/Mog

Summon: Choco/Mog {2}{W}

Enchantment Creature - Saga Bird Moogle
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
"Wark? Kupo!"
3/3
Summon: Knights of Round

Summon: Knights of Round {6}{W}{W}

Enchantment Creature - Saga Knight
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
3/3
Summon: Primal Garuda

Summon: Primal Garuda {3}{W}

Enchantment Creature - Saga Harpy
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
3/3
Summon: Leviathan

Summon: Leviathan {4}{U}{U}

Enchantment Creature - Saga Leviathan
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
6/6
Summon: Shiva

Summon: Shiva {3}{U}{U}

Enchantment Creature - Saga Elemental
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it.
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
"Let us summon a sea in a new dream world."
4/5
Jecht, Reluctant Guardian
Braska's Final Aeon

Jecht, Reluctant Guardian {3}{B}

Legendary Creature - Human Warrior
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4/3
Card has other part: Braska's Final Aeon
Braska's Final Aeon
Jecht, Reluctant Guardian

Braska's Final Aeon

Legendary Enchantment Creature - Saga Nightmare
(Color indicator: Braska's Final Aeon is black)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
7/7
Card has other part: Jecht, Reluctant Guardian
Summon: Anima

Summon: Anima {4}{B}{B}

Enchantment Creature - Saga Horror
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
4/4
Summon: Primal Odin

Summon: Primal Odin {4}{B}{B}

Enchantment Creature - Saga Knight
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
The elder primal Odin has returned to Eorzea.
5/3
Summon: Brynhildr

Summon: Brynhildr {1}{R}

Enchantment Creature - Saga Knight
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
A name in blood, a pact of flame.
2/1
Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh— the esper."
3/3
Summon: G.F. Cerberus

Summon: G.F. Cerberus {2}{R}{R}

Enchantment Creature - Saga Dog
I — Surveil 1.
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
"Pretty confident. Let's see how you do."
3/3
Summon: G.F. Ifrit

Summon: G.F. Ifrit {2}{R}

Enchantment Creature - Saga Demon
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}.
"Hm! Not bad for a human."
3/2
Esper Origins
Summon: Esper Maduin

Esper Origins {1}{G}

Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.
Flashback {3}{G}
Card has other part: Summon: Esper Maduin
Summon: Esper Maduin
Esper Origins

Summon: Esper Maduin

Enchantment Creature - Saga Elemental
(Color indicator: Summon: Esper Maduin is green)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
"I've chosen a name for her... Terra."
4/4
Card has other part: Esper Origins
Summon: Fat Chocobo

Summon: Fat Chocobo {4}{G}

Enchantment Creature - Saga Bird
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
A pleasingly plump summon.
4/4
Summon: Fenrir

Summon: Fenrir {2}{G}

Enchantment Creature - Saga Wolf
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
3/2
Summon: Titan

Summon: Titan {3}{G}{G}

Enchantment Creature - Saga Giant
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
7/7
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1