Final Fantasy

Balamb Garden, Airborne
Balamb Garden, SeeD Academy

Balamb Garden, Airborne

Legendary Artifact - Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
5/4
Card has other part: Balamb Garden, SeeD Academy
Eden, Seat of the Sanctum

Eden, Seat of the Sanctum

Land - Town
{T}: Add {C}.
{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Summon: Bahamut

Summon: Bahamut {9}

Enchantment Creature - Saga Dragon
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
9/9
Crystal Fragments
Summon: Alexander

Crystal Fragments {W}

Artifact - Equipment
Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}
Card has other part: Summon: Alexander
Summon: Alexander
Crystal Fragments

Summon: Alexander

Enchantment Creature - Saga Construct
(Color indicator: Summon: Alexander is white)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
4/3
Card has other part: Crystal Fragments
Summon: Choco/Mog

Summon: Choco/Mog {2}{W}

Enchantment Creature - Saga Bird Moogle
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
"Wark? Kupo!"
3/3
Summon: Knights of Round

Summon: Knights of Round {6}{W}{W}

Enchantment Creature - Saga Knight
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
3/3
Summon: Primal Garuda

Summon: Primal Garuda {3}{W}

Enchantment Creature - Saga Harpy
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
3/3
Summon: Leviathan

Summon: Leviathan {4}{U}{U}

Enchantment Creature - Saga Leviathan
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
6/6
Summon: Shiva

Summon: Shiva {3}{U}{U}

Enchantment Creature - Saga Elemental
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it.
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
"Let us summon a sea in a new dream world."
4/5
Jecht, Reluctant Guardian
Braska's Final Aeon

Jecht, Reluctant Guardian {3}{B}

Legendary Creature - Human Warrior
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4/3
Card has other part: Braska's Final Aeon
Braska's Final Aeon
Jecht, Reluctant Guardian

Braska's Final Aeon

Legendary Enchantment Creature - Saga Nightmare
(Color indicator: Braska's Final Aeon is black)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
7/7
Card has other part: Jecht, Reluctant Guardian
Summon: Anima

Summon: Anima {4}{B}{B}

Enchantment Creature - Saga Horror
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
4/4
Summon: Primal Odin

Summon: Primal Odin {4}{B}{B}

Enchantment Creature - Saga Knight
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
The elder primal Odin has returned to Eorzea.
5/3
Summon: Brynhildr

Summon: Brynhildr {1}{R}

Enchantment Creature - Saga Knight
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
A name in blood, a pact of flame.
2/1
Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh— the esper."
3/3
Summon: G.F. Cerberus

Summon: G.F. Cerberus {2}{R}{R}

Enchantment Creature - Saga Dog
I — Surveil 1.
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
"Pretty confident. Let's see how you do."
3/3
Summon: G.F. Ifrit

Summon: G.F. Ifrit {2}{R}

Enchantment Creature - Saga Demon
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}.
"Hm! Not bad for a human."
3/2
Esper Origins
Summon: Esper Maduin

Esper Origins {1}{G}

Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.
Flashback {3}{G}
Card has other part: Summon: Esper Maduin
Summon: Esper Maduin
Esper Origins

Summon: Esper Maduin

Enchantment Creature - Saga Elemental
(Color indicator: Summon: Esper Maduin is green)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
"I've chosen a name for her... Terra."
4/4
Card has other part: Esper Origins
Summon: Fat Chocobo

Summon: Fat Chocobo {4}{G}

Enchantment Creature - Saga Bird
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
A pleasingly plump summon.
4/4
Summon: Fenrir

Summon: Fenrir {2}{G}

Enchantment Creature - Saga Wolf
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
3/2
Summon: Titan

Summon: Titan {3}{G}{G}

Enchantment Creature - Saga Giant
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
7/7
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1