Final Fantasy

Reactor Raid

Reactor Raid {2}{B}

Sorcery - Adventure
You may sacrifice an artifact or creature. If you do, draw two cards.
A triumph of technology and testament to man's potential.
Card has other part: Midgar, City of Mako
Zanarkand, Ancient Metropolis

Zanarkand, Ancient Metropolis

Land - Town
This land enters tapped.
{T}: Add {G}.
A city dead for a thousand years. The end of Yuna's journey.
Card has other part: Lasting Fayth
Lasting Fayth

Lasting Fayth {4}{G}{G}

Sorcery - Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.
A city dead for a thousand years. The end of Yuna's journey.
Card has other part: Zanarkand, Ancient Metropolis
Ardyn, the Usurper

Ardyn, the Usurper {5}{B}{B}{B}

Legendary Creature - Elder Human Noble
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
4/4
Kain, Traitorous Dragoon

Kain, Traitorous Dragoon {2}{B}

Legendary Creature - Human Knight
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2/4
Sephiroth, Fabled SOLDIER
Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER {2}{B}

Legendary Creature - Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Card has other part: Sephiroth, One-Winged Angel
Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER

Sephiroth, One-Winged Angel

Legendary Creature - Angel Nightmare Avatar
(Color indicator: Sephiroth, One-Winged Angel is black)
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
Card has other part: Sephiroth, Fabled SOLDIER
Clive, Ifrit's Dominant
Ifrit, Warden of Inferno

Clive, Ifrit's Dominant {4}{R}{R}

Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5/5
Card has other part: Ifrit, Warden of Inferno
Ifrit, Warden of Inferno
Clive, Ifrit's Dominant

Ifrit, Warden of Inferno

Legendary Enchantment Creature - Saga Demon
(Color indicator: Ifrit, Warden of Inferno is red)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield.
"No matter how bitter the truth that awaits me, I will press on."
9/9
Card has other part: Clive, Ifrit's Dominant
Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Lightning, Army of One

Lightning, Army of One {1}{R}{W}

Legendary Creature - Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Moment of truth, Hero."
3/2
Vivi Ornitier

Vivi Ornitier {1}{U}{R}

Legendary Creature - Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
0/3
Related card: Vivi Ornitier (Alchemy)
Kefka, Court Mage
Kefka, Ruler of Ruin

Kefka, Court Mage {2}{U}{B}{R}

Legendary Creature - Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Card has other part: Kefka, Ruler of Ruin
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
"Life... Dreams... Hope... Where do they come from? And where do they go? Such meaningless things... I'll destroy them all!"
5/7
Card has other part: Kefka, Court Mage
Terra, Magical Adept
Esper Terra

Terra, Magical Adept {1}{R}{G}

Legendary Creature - Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance{4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Card has other part: Esper Terra
Esper Terra
Terra, Magical Adept

Esper Terra

Legendary Enchantment Creature - Saga Wizard
(Color indicator: Esper Terra is red and green)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.
Flying
6/6
Card has other part: Terra, Magical Adept
Ultima, Origin of Oblivion

Ultima, Origin of Oblivion {5}

Legendary Creature - God
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."
Whenever you tap a land for {C}, add an additional {C}.
4/4
Ambrosia Whiteheart

Ambrosia Whiteheart {1}{W}

Legendary Creature - Bird
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
2/2
Moogles' Valor

Moogles' Valor {3}{W}{W}

Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Stiltzkin, Moogle Merchant

Stiltzkin, Moogle Merchant {W}

Legendary Creature - Moogle
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
1/2
Ultima

Ultima {3}{W}{W}

Sorcery
Destroy all artifacts and creatures. End the turn.
Venat, Heart of Hydaelyn
Hydaelyn, the Mothercrystal

Venat, Heart of Hydaelyn {1}{W}{W}

Legendary Creature - Elder Wizard
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering{7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
3/3
Card has other part: Hydaelyn, the Mothercrystal
Hydaelyn, the Mothercrystal
Venat, Heart of Hydaelyn

Hydaelyn, the Mothercrystal

Legendary Creature - God
(Color indicator: Hydaelyn, the Mothercrystal is white)
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
4/4
Card has other part: Venat, Heart of Hydaelyn
The Wind Crystal

The Wind Crystal {2}{W}{W}

Legendary Artifact
White spells you cast cost {1} less to cast.
If you would gain life, you gain twice that much life instead.
{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
Memories Returning

Memories Returning {2}{U}{U}

Sorcery
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback {7}{U}{U}