Edge of Eternities

Close Encounter

Close Encounter {1}{G}

Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile.
Close Encounter deals damage equal to the power of the chosen creature or card to target creature.
Many mistake terrasymbiotic philosophy as pacifism. They are rarely wrong twice.
Diplomatic Relations

Diplomatic Relations {2}{G}

Instant
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.
"We will not yield until the Eumidians relinquish our Kavaron Tomorrow."
—Official Kav diplomatic statement
Drix Fatemaker

Drix Fatemaker {3}{G}

Creature - Drix Wizard
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp {1}{G}
3/2
Edge Rover

Edge Rover {G}

Artifact Creature - Robot Scout
Reach
When this creature dies, each player creates a Lander token.
Charting the Edge, one scan at a time.
2/2
Eumidian Terrabotanist

Eumidian Terrabotanist {1}{G}

Creature - Insect Druid
Landfall — Whenever a land you control enters, you gain 1 life.
To plant the seeds of the other is to cultivate the self.
—Eumidian aphorism
2/3
Eusocial Engineering

Eusocial Engineering {3}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp {1}{G}
A harmonious production for a better world.
Famished Worldsire

Famished Worldsire {5}{G}{G}{G}

Creature - Leviathan
Ward {3}
Devour land 3
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
0/0
Frenzied Baloth

Frenzied Baloth {G}{G}

Creature - Beast
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Not all species on Evendo welcomed the thawing of the ice.
3/2
Fungal Colossus

Fungal Colossus {6}{G}

Creature - Fungus Beast
This spell costs {X} less to cast, where X is the number of differently named lands you control.
When falling shards of Kavaron shattered the icy shell of Evendo, the Eumidian seed pods were far from the only form of life awakened from slumber.
5/5
Galactic Wayfarer

Galactic Wayfarer {2}{G}

Creature - Human Scout
When this creature enters, create a Lander token.
Most say the Edge cannot be measured, but some will spend their lives trying anyway.
3/3
Gene Pollinator

Gene Pollinator {G}

Artifact Creature - Robot Insect
{T}, Tap an untapped permanent you control: Add one mana of any color.
Eumidians have engineered a device or species to manage every stage of terrasymbiosis.
1/2
Germinating Wurm

Germinating Wurm {4}{G}

Creature - Plant Wurm
When this creature enters, you gain 2 life.
Warp {1}{G}
5/5
Glacier Godmaw

Glacier Godmaw {5}{G}{G}

Creature - Leviathan
Trample
When this creature enters, create a Lander token.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
6/6
Harmonious Grovestrider

Harmonious Grovestrider {3}{G}{G}

Creature - Beast
Ward {2}
This creature's power and toughness are each equal to the number of lands you control.
Beyond the borders of Pinnacle space, alien worlds of untold wonder await.
*/*
Hemosymbic Mite

Hemosymbic Mite {G}

Creature - Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
By stimulating violent behavior in its host, the mite scavenges the remains of prey much too large for it to hunt on its own.
1/1
Icecave Crasher

Icecave Crasher {3}{G}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
As warmth crept across Evendo, many long-dormant species grew bolder.
4/4
Icetill Explorer

Icetill Explorer {2}{G}{G}

Creature - Insect Scout
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
"Come! Join me in the sun!"
2/4
Intrepid Tenderfoot

Intrepid Tenderfoot {1}{G}

Creature - Insect Citizen
{3}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Narix felt their molt coming. Before taking a new form, they had to find what Evendo required of them.
2/2
Larval Scoutlander

Larval Scoutlander {2}{G}

Artifact - Spacecraft
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station
STATION 7+
Flying
3/3
Lashwhip Predator

Lashwhip Predator {4}{G}{G}

Creature - Plant Beast
This spell costs {2} less to cast if your opponents control three or more creatures.
Reach
"Oh, look at the size of those petals! That one's eaten well this season."
—Bez, Pinnacle nature surveyor
5/7
Loading Zone

Loading Zone {3}{G}

Enchantment
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp {G}
Meltstrider Eulogist

Meltstrider Eulogist {2}{G}

Creature - Insect Soldier
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
There are no failures in terrasymbiosis, only lessons learned.
3/3
Meltstrider's Gear

Meltstrider's Gear {G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has reach.
Equip {5}
Meltstriders are the bleeding edge of Evendo's frontier thaw.
Meltstrider's Resolve

Meltstrider's Resolve {G}

Enchantment - Aura
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls.
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Mightform Harmonizer

Mightform Harmonizer {2}{G}{G}

Creature - Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp {2}{G}
4/4