Edge of Eternities

Hardlight Containment

Hardlight Containment {W}

Enchantment - Aura
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}.
"I have forgotten sleep in their prison."
—Korelaa, prison escapee
Lumen-Class Frigate

Lumen-Class Frigate {1}{W}

Artifact - Spacecraft
Station
STATION 2+
Other creatures you control get +1/+1.
STATION 12+
Flying, lifelink
3/5
Pinnacle Starcage

Pinnacle Starcage {1}{W}{W}

Artifact
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
{6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact token for each card put into a graveyard this way. Sacrifice this artifact.
The Seriema

The Seriema {1}{W}{W}

Legendary Artifact - Spacecraft
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station
STATION 7+
Flying
Other tapped legendary creatures you control have indestructible.
5/5
Sunstar Chaplain

Sunstar Chaplain {1}{W}

Creature - Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control.
{2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
3/2
Consult the Star Charts

Consult the Star Charts {1}{U}

Instant
Kicker {1}{U}
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Emissary Escort

Emissary Escort {1}{U}

Artifact Creature - Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Emissary mechans are often assigned their own security detail given their importance in inter-Pinnacle dialogs.
0/4
Moonlit Meditation

Moonlit Meditation {2}{U}

Enchantment - Aura
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
"All is the hand that weaves the Fabric of Being. The Fabric of Being is All."
—Drix Codex, line 1
Starfield Vocalist

Starfield Vocalist {3}{U}

Creature - Human Bard
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp {1}{U}
3/4
Synthesizer Labship

Synthesizer Labship {U}

Artifact - Spacecraft
Station
STATION 2+
At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
STATION 9+
Flying, vigilance
4/4
Weftwalking

Weftwalking {4}{U}{U}

Enchantment
When this enchantment enters, if you cast it, shuffle your hand and graveyard into your library, then draw seven cards.
The first spell each player casts during each of their turns may be cast without paying its mana cost.
Chorale of the Void

Chorale of the Void {3}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.
Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Entropic Battlecruiser

Entropic Battlecruiser {3}{B}

Artifact - Spacecraft
Station
STATION 1+
Whenever an opponent discards a card, they lose 3 life.
STATION 8+
Flying, deathtouch
Whenever this Spacecraft attacks, each opponent discards a card. Each opponent who doesn't loses 3 life.
3/10
Requiem Monolith

Requiem Monolith {2}{B}

Artifact
{T}: Until end of turn, target creature gains "Whenever this creature is dealt damage, you draw that many cards and lose that much life." That creature's controller may have this artifact deal 1 damage to it. Activate only as a sorcery.
Sunset Saboteur

Sunset Saboteur {1}{B}

Creature - Human Rogue
Menace
Ward—Discard a card.
Whenever this creature attacks, put a +1/+1 counter on target creature an opponent controls.
"Lightsick fools. All suns eventually set."
4/1
Zero Point Ballad

Zero Point Ballad {X}{B}

Sorcery
Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.
"Beyond the supervoid, existence collapses into a singular point. We are all dead. We all live."
—Xu-Ifit, osteoharmonist
Pain for All

Pain for All {2}{R}

Enchantment - Aura
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
The agony that consumed him also gave him clarity of purpose.
Terminal Velocity

Terminal Velocity {4}{R}{R}

Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
A victory was the best retirement gift the admiral could have asked for.
Warmaker Gunship

Warmaker Gunship {2}{R}

Artifact - Spacecraft
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls.
Station
STATION 6+
Flying
4/3
Bioengineered Future

Bioengineered Future {1}{G}{G}

Enchantment
When this enchantment enters, create a Lander token.
Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn.
Famished Worldsire

Famished Worldsire {5}{G}{G}{G}

Creature - Leviathan
Ward {3}
Devour land 3
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
0/0
Frenzied Baloth

Frenzied Baloth {G}{G}

Creature - Beast
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Not all species on Evendo welcomed the thawing of the ice.
3/2
Icetill Explorer

Icetill Explorer {2}{G}{G}

Creature - Insect Scout
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
2/4
Ouroboroid

Ouroboroid {2}{G}{G}

Creature - Plant Wurm
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
"I've found a strange vine in the ice. Thawing for further analysis."
—Meltstrider log, final entry
1/3
Sledge-Class Seedship

Sledge-Class Seedship {2}{G}

Artifact - Spacecraft
Station
STATION 7+
Flying
Whenever this Spacecraft attacks, you may put a creature from your hand onto the battlefield.
4/5