Edge of Eternities

Sami, Wildcat Captain

Sami, Wildcat Captain {4}{R}{W}

Legendary Creature - Human Artificer Rogue
Double strike, vigilance
Spells you cast have affinity for artifacts.
Beyond the edge of desperation lies eternal ingenuity.
4/4
Syr Vondam, Sunstar Exemplar

Syr Vondam, Sunstar Exemplar {W}{B}

Legendary Creature - Human Knight
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
2/2
Beyond the Quiet

Beyond the Quiet {3}{W}{W}

Sorcery
Exile all creatures and Spacecraft.
At the end of all things, will you find redemption or rebirth?
Cosmogrand Zenith

Cosmogrand Zenith {2}{W}

Creature - Human Soldier
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
"Perfection lies beyond ego. Only through service can you become complete."
2/4
Quantum Riddler

Quantum Riddler {3}{U}{U}

Creature - Sphinx
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp {1}{U}
4/6
Starwinder

Starwinder {5}{U}{U}

Creature - Leviathan
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp {2}{U}{U}
Droplets from its breaching splash newborn stars across the void.
7/7
Archenemy's Charm

Archenemy's Charm {B}{B}{B}

Instant
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Devastating Onslaught

Devastating Onslaught {X}{X}{R}

Sorcery
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Life, in all its explosive emotion, is never shorter than when used as a weapon.
Nova Hellkite

Nova Hellkite {3}{R}{R}

Creature - Dragon
Flying, haste
When this creature enters, it deals 1 damage to target creature an opponent controls.
Warp {2}{R}
Flickering through the space between chaos
and weft, it glimpses cosmic truths.
4/5
Rust Harvester

Rust Harvester {R}

Artifact Creature - Robot
Menace
{2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
It recycled malaise into exuberance.
1/1
Weapons Manufacturing

Weapons Manufacturing {1}{R}

Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
A welcoming farewell to new neighbors.
Terrasymbiosis

Terrasymbiosis {2}{G}

Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Advancement is found in the collision of chaos and order.
Cosmogoyf

Cosmogoyf {B}{G}

Creature - Elemental Lhurgoyf
This creature's power is equal to the number of cards you own in exile and its toughness is equal to that number plus 1.
To exist and be subject to its hunger are one and the same.
*/1+*
Mutinous Massacre

Mutinous Massacre {3}{B}{B}{R}{R}

Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
There is no blade sharper than betrayal.
Space-Time Anomaly

Space-Time Anomaly {2}{W}{U}

Sorcery
Target player mills cards equal to your life total.
More worlds have been forgotten than any living being could know.
Secluded Starforge

Secluded Starforge

Land
{T}: Add {C}.
{2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
{5}, {T}: Create a 2/2 colorless Robot artifact creature token.
Those who grasp for power might one day find it.
Anticausal Vestige

Anticausal Vestige {6}

Creature - Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp {4}
7/5
Exalted Sunborn

Exalted Sunborn {3}{W}{W}

Creature - Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W}
4/5
Hardlight Containment

Hardlight Containment {W}

Enchantment - Aura
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}.
"I have forgotten sleep in their prison."
—Korelaa, prison escapee
Lightstall Inquisitor

Lightstall Inquisitor {W}

Creature - Angel Wizard
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Born of dead stars, the Astelli may fight for light, but they know the void as their womb.
2/1
Lumen-Class Frigate

Lumen-Class Frigate {1}{W}

Artifact - Spacecraft
Station
STATION 2+
Other creatures you control get +1/+1.
STATION 12+
Flying, lifelink
3/5
Pinnacle Starcage

Pinnacle Starcage {1}{W}{W}

Artifact
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
{6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
The Seriema

The Seriema {1}{W}{W}

Legendary Artifact - Spacecraft
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station
STATION 7+
Flying
Other tapped legendary creatures you control have indestructible.
5/5
Sunstar Chaplain

Sunstar Chaplain {1}{W}

Creature - Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control.
{2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
3/2
Consult the Star Charts

Consult the Star Charts {1}{U}

Instant
Kicker {1}{U}
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.