Lorwyn Eclipsed Commander

Golgari Rot Farm

Golgari Rot Farm

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Gruul Turf

Gruul Turf

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Ifnir Deadlands

Ifnir Deadlands

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Nesting Grounds

Nesting Grounds

Land
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Related card: Eumidian Lifeseed
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opulent Palace

Opulent Palace

Land
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
"The people must know that the former seat of their oppression is cleansed. Throw open Qarsi's gates and let them see for themselves."
—Kotis, the Fangkeeper
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Primal Beyond

Primal Beyond

Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Raging Ravine

Raging Ravine

Land
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Rakdos Carnarium

Rakdos Carnarium

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Riveteers Overlook

Riveteers Overlook

Land
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.
Rootbound Crag

Rootbound Crag

Land
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
Sandsteppe Citadel

Sandsteppe Citadel

Land
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
"The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it."
—Gvar Barzeel, krumar captain
Savage Lands

Savage Lands

Land
This land enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2}
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Conflux crashed together far-flung continents, like ships colliding in a storm.
Thriving Bluff

Thriving Bluff

Land
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Thriving Heath

Thriving Heath

Land
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
Thriving Isle

Thriving Isle

Land
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
Unclaimed Territory

Unclaimed Territory

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.