Lorwyn Eclipsed Commander

Channeler Initiate

Channeler Initiate {1}{G}

Creature - Human Druid
When this creature enters, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
3/4
Cream of the Crop

Cream of the Crop {1}{G}

Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Devoted Druid

Devoted Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
"Mana lurks in all things, even in the depths of one's own heart."
0/2
Evolution Sage

Evolution Sage {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, proliferate.
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
3/2
Related card: Contagion Dispenser
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Flourishing Defenses

Flourishing Defenses {4}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
Foundation Breaker

Foundation Breaker {3}{G}

Creature - Elemental
When this creature enters, you may destroy target artifact or enchantment.
Evoke {1}{G}
The castle finally got vengeance for enduring years of royally bad taste.
2/2
Garruk's Uprising

Garruk's Uprising {2}{G}

Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
Greenwarden of Murasa

Greenwarden of Murasa {4}{G}{G}

Creature - Elemental
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid
Related card: Concentrate
Kindred Summons

Kindred Summons {5}{G}{G}

Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Realmwalker

Realmwalker {2}{G}

Creature - Shapeshifter
Changeling
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2/3
Return of the Wildspeaker

Return of the Wildspeaker {4}{G}

Instant
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
"The curse is broken."
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds {1}{G}{G}

Legendary Creature - Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3
Titan of Industry

Titan of Industry {4}{G}{G}{G}

Creature - Elemental
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
7/7
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
This creature enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions."
—Dr. A of the Foundway Associates
Binding the Old Gods

Binding the Old Gods {2}{B}{G}

Enchantment - Saga
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Glissa Sunslayer

Glissa Sunslayer {1}{B}{G}

Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
3/3
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons {B}{G}

Legendary Creature - Human Cleric
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
2/2
Horde of Notions

Horde of Notions {W}{U}{B}{R}{G}

Legendary Creature - Elemental
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.
5/5
Jegantha, the Wellspring

Jegantha, the Wellspring {4}{R/G}

Legendary Creature - Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost.
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5/5