Lorwyn Eclipsed Commander

Incremental Blight

Incremental Blight {3}{B}{B}

Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
Infernal Grasp

Infernal Grasp {1}{B}

Instant
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
Liliana, Death Wielder

Liliana, Death Wielder {5}{B}{B}

Legendary Planeswalker - Liliana
[+2]: Put a -1/-1 counter on up to one target creature.
[–3]: Destroy target creature with a -1/-1 counter on it.
[–10]: Return all creature cards from your graveyard to the battlefield.
Loyalty:
5
Related card: Liliana's Influence
Massacre Girl, Known Killer

Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature - Human Assassin
Menace
Creatures you control have wither.
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
"'Did I do it?' You'll have to be more specific."
4/4
Midnight Banshee

Midnight Banshee {3}{B}{B}{B}

Creature - Spirit
Wither
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
5/5
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and lose 2 life.
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Persist

Persist {1}{B}

Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
In the tight-knit doun of Mistmeadow, death is less important than duty.
Puppeteer Clique

Puppeteer Clique {3}{B}{B}

Creature - Faerie Wizard
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist
3/2
Shriekmaw

Shriekmaw {4}{B}

Creature - Elemental
Fear
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2
Skinrender

Skinrender {2}{B}{B}

Creature - Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
"Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it."
—Elesh Norn, Grand Cenobite
3/3
Soul Snuffers

Soul Snuffers {2}{B}{B}

Creature - Elemental Shaman
When this creature enters, put a -1/-1 counter on each creature.
They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.
3/3
Vraska, Betrayal's Sting

Vraska, Betrayal's Sting {4}{B}{B/P}

Legendary Planeswalker - Vraska
Compleated
[0]: You draw a card and lose 1 life. Proliferate.
[–2]: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
[–9]: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Loyalty:
6
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Cathartic Pyre

Cathartic Pyre {1}{R}

Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
"Leave behind the sorrow of this body. Be blessed, being of light."
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
The soldier had given up his wealth, his title, even his home, but he had no room for regret. At last, he had saved his friend.
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
Descendants' Fury

Descendants' Fury {3}{R}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Incandescent Soulstoke

Incandescent Soulstoke {2}{R}

Creature - Elemental Shaman
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
Ingot Chewer

Ingot Chewer {4}{R}

Creature - Elemental
When this creature enters, destroy target artifact.
Evoke {R}
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
Smokebraider

Smokebraider {1}{R}

Creature - Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
1/1
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
5/5
Bane of Progress

Bane of Progress {4}{G}{G}

Creature - Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
It sees shaped stone and carved wood as mutilations.
2/2
Cavalier of Thorns

Cavalier of Thorns {2}{G}{G}{G}

Creature - Elemental Knight
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5/6