Lorwyn Eclipsed Commander

Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Ignoble Hierarch

Ignoble Hierarch {G}

Creature - Goblin Shaman
Exalted
{T}: Add {B}, {R}, or {G}.
"You, toadlet! Bring me a goblet of your bog's finest fire-slug slime!"
0/1
Faeburrow Elder

Faeburrow Elder {1}{G}{W}

Creature - Treefolk Druid
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
Faeries trade trinkets for tales, growing their knowledge and his collection.
0/0
Fire Covenant

Fire Covenant {1}{B}{R}

Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
"No matter our differences, one thing we agree on: It ends in fire."
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Eirdu's adherents invoke its blessings with jingling bells and dancing feet. Where there is joy, there is the warmth of the sun.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Isilu's adherents invoke its blessings with contemplation at sites marked by standing stones. Where there is quiet, there is the moon's inspiration.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
"Meadowlarks sing in sun-touched skies
And breezes kiss where Eirdu lies."
—Verselet of Lorwyn
Related card: Ring Out
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
"Wanderers creep 'neath dark moonrise
And wildness seethes where Isilu lies."
—Verselet of Shadowmoor
Related card: Ring Out
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"The Path of Flame is a flamekin's most personal journey. You must walk it for yourself, but you'll never walk alone."
—Zasharua, Brighthearth mentor
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
The boggarts' construction methods were chaotic and reckless, but the resulting tower became the envy of Rotbog warren.
Related card: Tower Winder
Festering Thicket

Festering Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2}
Life is nothing more than decay postponed.
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Vernal Fen

Vernal Fen

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Shadowmoor contains many such places: not evil, not malevolent, but pulsing with something bitter and eldritch.
Hoofprints of the Stag

Hoofprints of the Stag {1}{W}

Kindred Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Shatter the Sky

Shatter the Sky {2}{W}{W}

Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
When the gods go to war, mortals pay the highest price.
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When this creature enters, draw two cards.
Evoke {2}{U}
2/2
Reality Shift

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library.
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3
Archfiend of Ifnir

Archfiend of Ifnir {3}{B}{B}

Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2}
5/4
Black Sun's Zenith

Black Sun's Zenith {X}{B}{B}

Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
"Under the suns, Mirrodin kneels and begs us for perfection."
—Geth, Lord of the Vault
Carnifex Demon

Carnifex Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
This creature enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
Every contagion has a host.
6/6
Dusk Urchins

Dusk Urchins {2}{B}

Creature - Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it.
When this creature dies, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.
4/3
Grave Titan

Grave Titan {4}{B}{B}

Creature - Giant
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
Haunting Voyage

Haunting Voyage {4}{B}{B}

Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B}