Ravnica: Clue Edition

Thrashing Mossdog

Thrashing Mossdog {3}{G}

Creature - Plant Dog
Reach
Scavenge {4}{G}{G}
3/3
Transluminant

Transluminant {1}{G}

Creature - Dryad Shaman
{W}, Sacrifice this creature: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
Vines of the Recluse

Vines of the Recluse {G}

Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it.
"The most elegant solutions are found in nature. You just have to know where to look."
Wildsize

Wildsize {2}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
Wildwood Patrol

Wildwood Patrol {2}{G}

Creature - Centaur Scout
Trample
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
4/2
Yeva's Forcemage

Yeva's Forcemage {2}{G}

Creature - Elf Shaman
When this creature enters, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
2/2
Clan Defiance

Clan Defiance {X}{R}{G}

Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Curse of Chains

Curse of Chains {1}{W/U}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Deadbridge Chant

Deadbridge Chant {4}{B}{G}

Enchantment
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Depose

Depose {1}{W/U}

Instant
Tap target creature.
Draw a card.
Card has other part: Deploy
Deploy

Deploy {2}{W}{U}

Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Card has other part: Depose
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Discovery

Discovery {1}{U/B}

Sorcery
Surveil 2, then draw a card.
Card has other part: Dispersal
Dispersal

Dispersal {3}{U}{B}

Instant
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
Card has other part: Discovery
Duskmantle Seer

Duskmantle Seer {2}{U}{B}

Creature - Vampire Wizard
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4/4
Firemane Avenger

Firemane Avenger {2}{R}{W}

Creature - Angel
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
3/3
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Footlight Fiend

Footlight Fiend {B/R}

Creature - Devil
When this creature dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
Fresh-Faced Recruit

Fresh-Faced Recruit {1}{R/W}

Creature - Human Soldier
During your turn, this creature has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
2/1
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: This creature gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Golgari Guildmage

Golgari Guildmage {B/G}{B/G}

Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
2/2
Hydroid Krasis

Hydroid Krasis {X}{G}{U}

Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Havoc is a small price to pay for data.
0/0
Hypersonic Dragon

Hypersonic Dragon {3}{U}{R}

Creature - Dragon
Flying, haste
You may cast sorcery spells as though they had flash.
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
4/4
Incubation

Incubation {G/U}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Card has other part: Incongruity
Incongruity

Incongruity {1}{G}{U}

Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Card has other part: Incubation