Ravnica: Clue Edition

Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When this creature enters, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, this creature gets +2/+2 and has menace.
3/3
Conclave Evangelist

Conclave Evangelist {3}{G/W}{G/W}

Creature - Elephant Cleric
Myriad
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
4/4
Corporeal Projection

Corporeal Projection {U}{R}

Sorcery
Target creature you control gains myriad until end of turn.
Overload {3}{U}{U}{R}{R}
Covetous Elegy

Covetous Elegy {4}{W}{B}

Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Wealthier than ever thanks to exorbitant interest on wartime loans, the Orzhov only grew hungrier for more.
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
Ecstatic Electromancer

Ecstatic Electromancer {1}{U/R}{U/R}

Creature - Goblin Wizard
Prowess
Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
2/3
Frenzied Gorespawn

Frenzied Gorespawn {3}{B}{R}

Creature - Horror
When this creature enters, for each opponent, goad target creature that player controls.
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
4/4
Furious Spinesplitter

Furious Spinesplitter {2}{R/G}{R/G}

Creature - Ogre Warrior
Trample
At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
The Gruul believe the best way to protect Ravnica's wilderness is to destroy civilization and all who defend it.
3/3
Herald of Ilharg

Herald of Ilharg {2}{R}{G}

Creature - Boar Beast
Trample
Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
3/3
Incriminating Impetus

Incriminating Impetus {2}{B/R}

Enchantment - Aura
Enchant creature
When this Aura enters, suspect enchanted creature.
Enchanted creature gets +2/+2 and is goaded.
Lavinia, Foil to Conspiracy

Lavinia, Foil to Conspiracy {1}{W/U}{W/U}

Legendary Creature - Human Detective
Vigilance
Whenever you cast your second spell each turn, investigate.
{T}: Add {C}{C}. Activate only during an opponent's turn.
2/3
Lonis, Genetics Expert

Lonis, Genetics Expert {1}{G/U}{G/U}

Legendary Creature - Snake Elf Detective
Evolve
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
1/2
Memory Vampire

Memory Vampire {4}{U}{B}

Creature - Vampire Detective
Flying
Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4
Ordruun Mentor

Ordruun Mentor {2}{R/W}

Creature - Minotaur Soldier
Mentor
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
The recruits had a lot to learn. Luckily, she had a lot to teach.
3/2
Portal Manipulator

Portal Manipulator {2}{W/U}{W/U}

Creature - Human Wizard
Flash
When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
"The next punch you throw hits the back of your own head."
3/2
Resonance Technician

Resonance Technician {3}{U/R}{U/R}

Creature - Weird Detective
Flying
When this creature enters, you may discard a card. If you do, investigate twice.
{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
4/4
Scuttling Sentinel

Scuttling Sentinel {1}{G/U}{G/U}

Creature - Crab Elf
Flash
Vigilance
When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof.
3/2
Sludge Titan

Sludge Titan {4}{B/G}{B/G}

Creature - Zombie Giant
Trample
Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
A hideous, living residue of countless corpses dissolving anonymously in the scummy depths.
6/6
Stampede Surfer

Stampede Surfer {3}{R/G}{R/G}

Creature - Human Warrior
Haste
Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
"This little piggy goes to war!"
4/4
Sumala Rumblers

Sumala Rumblers {2}{G/W}{G/W}

Creature - Wurm
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad
*/4
Suppressor Skyguard

Suppressor Skyguard {2}{W}{U}

Creature - Human Knight
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
2/4
Syndicate Heavy

Syndicate Heavy {2}{W/B}{W/B}

Creature - Giant Rogue
Extort
At the beginning of each end step, if you gained 4 or more life this turn, investigate.
4/4
Tribune of Rot

Tribune of Rot {1}{B/G}{B/G}

Creature - Elf Shaman
Whenever this creature attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
"I bestow upon you a great honor—your flesh alone will nourish a new generation of saprolings."
3/3
Undercover Butler

Undercover Butler {2}{U/B}

Creature - Human Rogue
Whenever this creature attacks the player with the most life or tied for most life, it can't be blocked this turn.
Dress for the job you want them to think you have.
2/3
Unruly Krasis

Unruly Krasis {1}{G}{U}

Creature - Shark Octopus Lizard
Trample
Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.
{3}{G}{U}: Adapt 3.
4/4