Ravnica: Clue Edition

Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Chainwhip Cyclops

Chainwhip Cyclops {4}{R}

Creature - Cyclops Warrior
{3}{R}: Target creature can't block this turn.
"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."
—Urgdar, cyclops philosopher
4/4
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Cosmotronic Wave

Cosmotronic Wave {3}{R}

Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
"This sort of innovation occurs when you set out to improve an electric tea kettle and misplace a decimal."
Dagger Caster

Dagger Caster {3}{R}

Creature - Lizard Rogue
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
"Keep coming. I have knives enough for everyone."
2/3
Deputized Protester

Deputized Protester {2}{R}

Creature - Human Warrior
Menace
Melee
Butcher's training, warrior's heart.
2/1
Direct Current

Direct Current {1}{R}{R}

Sorcery
Direct Current deals 2 damage to any target.
Jump-start
Fire Urchin

Fire Urchin {1}{R}

Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Rain runoff in the Smelting District is known to spontaneously burst into flame.
1/3
Firefist Striker

Firefist Striker {1}{R}

Creature - Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
The flaming fist of Boros holds the promise of both protection and destruction in its grasp.
2/1
Frenzied Goblin

Frenzied Goblin {R}

Creature - Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
Goblin Wizardry

Goblin Wizardry {3}{R}

Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess.
"Quiet in the library" soon gave way to larger concerns.
Gravel-Hide Goblin

Gravel-Hide Goblin {1}{R}

Creature - Goblin Shaman
{3}{G}: This creature gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
Havoc Jester

Havoc Jester {4}{R}

Creature - Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
5/5
Related card: Tibalt, Wicked Tormentor
Krenko's Command

Krenko's Command {1}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Krenko's hirelings are unflinchingly loyal.
Light Up the Stage

Light Up the Stage {2}{R}

Sorcery
Spectacle {R}
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!"
—Judith
Related card: Dazzling Flameweaver
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Related cards: Indris, the Hydrostatic Surge Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Living Lightning

Living Lightning {3}{R}

Creature - Elemental Shaman
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Not all storms come from the sky.
3/2
Ornery Goblin

Ornery Goblin {1}{R}

Creature - Goblin Warrior
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
"Nobody ever listens to my complaints! Not even when I use the listening stick."
2/1
Pyrewild Shaman

Pyrewild Shaman {2}{R}

Creature - Goblin Shaman
Bloodrush{1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
3/1
Reduce to Ashes

Reduce to Ashes {4}{R}

Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
Ripscale Predator

Ripscale Predator {4}{R}{R}

Creature - Dinosaur
Menace
As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.
6/5
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Stormblood Berserker

Stormblood Berserker {1}{R}

Creature - Human Berserker
Bloodthirst 2
Menace
Blood is holy to those whose god is War.
1/1
Street Spasm

Street Spasm {X}{R}

Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R}