Ravnica: Clue Edition

Towering Thunderfist

Towering Thunderfist {4}{R}

Creature - Giant Soldier
{W}: This creature gains vigilance until end of turn.
"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
—Ruba, Rakdos cultist
4/4
Turret Ogre

Turret Ogre {3}{R}

Creature - Ogre Warrior
Reach
When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
Utvara Scalper

Utvara Scalper {1}{R}

Creature - Goblin Scout
Flying
This creature attacks each combat if able.
He wages war wherever the wind carries him.
1/2
Wojek Bodyguard

Wojek Bodyguard {2}{R}

Creature - Human Soldier
Mentor
This creature can't attack or block alone.
"By all means, take another step toward the captain."
3/3
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When this creature enters, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Band Together

Band Together {2}{G}

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
Battlefront Krushok

Battlefront Krushok {4}{G}

Creature - Beast
This creature can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
3/4
Beast Whisperer

Beast Whisperer {2}{G}{G}

Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
Challenger Troll

Challenger Troll {4}{G}

Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Duskshell Crawler

Duskshell Crawler {1}{G}

Creature - Insect
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
They often perch on street lamps, causing the poles to buckle under their weight.
0/3
Enraged Ceratok

Enraged Ceratok {2}{G}{G}

Creature - Rhino
This creature can't be blocked by creatures with power 2 or less.
"There's no time to calm it down! Run!"
4/4
Related card: Loose in the Park
Fungal Rebirth

Fungal Rebirth {2}{G}

Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
"We're all food for something in the end."
—Cevraya, Golgari shaman
Giant Adephage

Giant Adephage {5}{G}{G}

Creature - Insect
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
"To a creature like that, we must seem like, well, bugs."
—Dars Gostok, Firefist captain
7/7
Gift of Strength

Gift of Strength {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn.
"When the sky screams, when the ground groans, the End-Raze will soon begin."
—Nikya of the Old Ways
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
Kraul Harpooner

Kraul Harpooner {1}{G}

Creature - Insect Warrior
Reach
Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
3/2
Kraul Warrior

Kraul Warrior {1}{G}

Creature - Insect Warrior
{5}{G}: This creature gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
2/2
Kronch Wrangler

Kronch Wrangler {1}{G}

Creature - Human Warrior
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Looking over two city blocks of destruction, he could only cackle with pride.
2/1
Nissa's Judgment

Nissa's Judgment {4}{G}

Sorcery
Support 2.
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Overcome

Overcome {3}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Sauroform Hybrid

Sauroform Hybrid {1}{G}

Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4.
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
Steeple Creeper

Steeple Creeper {2}{G}

Creature - Frog Snake
{3}{U}: This creature gains flying until end of turn.
"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
—Vannifar
4/2
Territorial Boar

Territorial Boar {1}{G}

Creature - Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
Related card: Hinterland Chef