Star Trek

Star Trek contains 399 cards.
Released: 2026-11-13
Base set size: 399 cards.
70,000 Light-Years from Home

70,000 Light-Years from Home {1}{W}

Sorcery
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
"If these sensors are working . . . we're on the other side of the Galaxy."
—Ensign Harry Kim
Antagonist Incorporator

Antagonist Incorporator {1}{W}

Artifact Creature - Borg
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay {1}. If you do, create a 1/1 colorless Borg artifact creature token."
There are no dead. Only raw materials.
2/3
Brad Boimler, Eager Ensign

Brad Boimler, Eager Ensign {1}{W}

Legendary Creature - Human Officer
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
"We all joined Starfleet to dive headfirst into the unknown."
2/2
Captain Benjamin Sisko

Captain Benjamin Sisko {1}{W}

Legendary Creature - Human Officer
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
{2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
2/2
Captain Jean-Luc Picard

Captain Jean-Luc Picard {2}{W}

Legendary Creature - Human Officer
Other creatures you control get +1/+1.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
"Engage!"
2/3
Command Decision

Command Decision {1}{W}

Sorcery
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
"If we're going to be damned, let's be damned for what we really are."
—Captain Jean-Luc Picard
Command Subadjunct

Command Subadjunct {W}

Artifact Creature - Borg
Artifact creatures you control have vigilance.
The elegance of the Borg lies in how readily they integrate other species' solutions.
2/1
Conquest Mission

Conquest Mission {2}{W}

Enchantment
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
The iron hand of mercy rendered grief, remorse, loss, and fear all irrelevant.
DOT-7 Repair Squad

DOT-7 Repair Squad {3}{W}

Artifact Creature - Robot
Flying
{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.
The DOT-7s are designed to make repairs in any conditions too dangerous for humanoids.
3/3
Dr. Beverly Crusher

Dr. Beverly Crusher {2}{W}

Legendary Creature - Human Doctor
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
"Damn. Where are the calluses we doctors are supposed to grow over our feelings?"
2/2
Dr. McCoy, Surly Surgeon

Dr. McCoy, Surly Surgeon {2}{W}{W}

Legendary Creature - Human Doctor
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
"What is this, the Dark Ages?!"
2/2
Emergency Medical Hologram

Emergency Medical Hologram {W}

Artifact Creature - Illusion Doctor
When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
The EMH Mark 1 distills thousands of medical references and the experiences of forty-seven medical officers into a single unit, though its bedside manner leaves much to be desired.
0/1
Excalbian Gamemaster

Excalbian Gamemaster {5}{W}

Creature - Excalbian
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
6/6
Federation Field Medic

Federation Field Medic {3}{W}

Creature - Human Doctor
Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it.
"Stop whining. Sto-Vo-Kor will be there later."
3/2
Free Borg Revolutionaries

Free Borg Revolutionaries {3}{W}{W}

Artifact Creature - Borg Rebel
When this creature enters, creatures you control get +1/+1 until end of turn.
Basic landcycling {2}
"Resistance is not futile."
4/5
Malfunctioning Holodeck

Malfunctioning Holodeck {2}{W}

Artifact
Ward {2}
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
"The holodeck safeties are still engaged, right?"
—Ensign Kei
Miles O'Brien, Transporter Ops

Miles O'Brien, Transporter Ops {2}{W}

Legendary Creature - Human Artificer
When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand.
At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.
"The confinement beam subsystems check out, so do the phase transition coils."
3/3
Peace in Our Time

Peace in Our Time {3}{W}

Enchantment
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.
At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Sometimes, hope is a choice.
Pet Sehlat

Pet Sehlat {2}{W}

Creature - Bear
This creature can't attack alone.
The obedience of a Vulcan sehlat makes it a logical choice for a family pet. Some humans, facing six-inch fangs, question that logic.
4/3
Picard, Leading by Example

Picard, Leading by Example {1}{W}

Legendary Creature - Human Officer
{1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery.
"I have the utmost confidence in your ability to perform the impossible."
2/2
Primary Unimatrix Adjunct

Primary Unimatrix Adjunct {3}{W}

Artifact Creature - Borg
Artifact creatures you control have double strike.
Each drone is defined by its role, but even authority provides no individual self. A brain is more useful than a toe, but neither is the body whole.
2/3
Pure Energy

Pure Energy {1}{W}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
Beam me up {2}{W}
So advanced in thought and being, the Organians have no need for corporeal form.
Rutherford, Upgraded Ensign

Rutherford, Upgraded Ensign {2}{W}

Legendary Creature - Human Artificer
When Rutherford enters, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Spacecraft spell, put a +1/+1 counter on target creature.
2/2
Saavik, Stoic Student

Saavik, Stoic Student {4}{W}

Legendary Creature - Vulcan Advisor
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
"I don't believe this was a fair test of my command abilities."
2/2
Set Phasers to . . .

Set Phasers to . . . {W}

Instant
Choose one —
• Stun — Tap target creature and put a stun counter on it.
• Kill — This spell deals 3 damage to target attacking creature.