Star Trek

U.S.S. Enterprise-A, Free Spirit

U.S.S. Enterprise-A, Free Spirit {3}{W}{W}

Legendary Artifact - Spacecraft
Ward {2}
When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.
Station
6+ | Flying, lifelink
5/5
U.S.S. Reliant, From Hell's Heart

U.S.S. Reliant, From Hell's Heart {2}{B}{B}

Legendary Artifact - Spacecraft
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.
Station
10+ | Flying
4/3
D-7 Battle Cruiser

D-7 Battle Cruiser {1}{R}

Artifact - Spacecraft
Station
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
3/3
U.S.S. Discovery, at Black Alert

U.S.S. Discovery, at Black Alert {3}{G}{G}

Legendary Artifact - Spacecraft
Whenever U.S.S. Discovery enters or attacks, discover 5.
Station
6+ | Flying
5/5
Borg Cube

Borg Cube {5}{W}{B}

Artifact - Spacecraft
Affinity for artifact creatures
Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature.
Station
12+ | Artifact creatures you control have flying.
6/6
Deep Space 9

Deep Space 9 {9}

Legendary Artifact - Spacecraft
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.
Station
9+ | Creatures you control get +3/+3.
U.S.S. Enterprise-D, Galaxy-Class

U.S.S. Enterprise-D, Galaxy-Class {3}

Legendary Artifact - Spacecraft
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station
7+ | Flying, vigilance
4/5
Command Subadjunct

Command Subadjunct {W}

Artifact Creature - Borg
Artifact creatures you control have vigilance.
The elegance of the Borg lies in how readily they integrate other species' solutions.
2/1
Conquest Mission

Conquest Mission {2}{W}

Enchantment
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
The iron hand of mercy rendere grief, remorse, loss, and fear all irrelevant.
Malfunctioning Holodeck

Malfunctioning Holodeck {2}{W}

Artifact
Ward {2}
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
"The holodeck safeties are still engaged, right?"
—Ensign Kei
Cha'DIch Investigator

Cha'DIch Investigator {4}{B}

Creature - Klingon Warrior
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Klingons who challenge the High Council are denied the right of personal combat. They must select a second—a cha'DIch—to defend them.
4/4
Hive Mind Coprocessor

Hive Mind Coprocessor {4}{B}

Artifact Creature - Borg
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."
"Consensus achieved. Disseminating."
4/4
Cold-Blooded Crew

Cold-Blooded Crew {4}{G}{G}

Creature - Gorn Warrior
When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling {2}
4/4
Syndicate Liquidators

Syndicate Liquidators {4}{G}

Creature - Orion Pirate
Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
"The Orion Syndicate. An alliance of all the worst smugglers, pirates, and general malfeasants you'd cross two streets to avoid."
—Constable Odo
4/4
Locutus, the One Who Speaks

Locutus, the One Who Speaks {W}{B}

Legendary Artifact Creature - Borg
Artifact creatures you control get +1/+1.
{W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.
"The knowledge and experience of the human, Picard, is part of us now."
1/1
Earth, Sector 001

Earth, Sector 001

Land - Planet
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
"Subcommander's log: We approach the human homeworld. I am curious to witness it myself. Perhaps it will yield insight into their illogical yet accomplished culture."
Risa

Risa

Land - Planet
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
"Lieutenant junior grade's log: We're approaching Risa for some much needed shore leave. I just picked up this old Todd Matthews detective novel. I bet it's great!"
Vulcan

Vulcan

Land - Planet
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
"Chief engineer's log: Departing Vulcan. Good riddance. A whole planet hotter'n a Panhandle summer really tells you how every last Vulcan ended up makin' that face."
Captain James T. Kirk

Captain James T. Kirk {2}{R}

Legendary Creature - Human Officer
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
2/2
Mr. Spock, Science Officer

Mr. Spock, Science Officer {2}{U}{U}

Legendary Creature - Vulcan Human Scientist
If you would draw a card, draw two cards instead.
2/4
Lieutenant Commander Data

Lieutenant Commander Data {2}{U}

Legendary Artifact Creature - Android Scientist
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data.
{1}, Remove three counters from among creatures you control: Draw a card.
2/2
Captain Kathryn Janeway

Captain Kathryn Janeway {3}{G}

Legendary Creature - Human Officer
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores.
2/3
Seven of Nine, Unassimilated

Seven of Nine, Unassimilated {1}{U}

Legendary Artifact Creature - Human Officer
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
{6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
0/4
Lt. Cmdr. Geordi La Forge

Lt. Cmdr. Geordi La Forge {2}{U}

Legendary Creature - Human Artificer
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
3/2