Avatar: The Last Airbender

Teo, Spirited Glider

Teo, Spirited Glider {3}{U}

Legendary Creature - Human Pilot Ally
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
1/4
Tiger-Seal

Tiger-Seal {U}

Creature - Cat Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
Every creature in the world felt the Avatar's return and paid respects in whatever way it could.
3/3
Ty Lee, Chi Blocker

Ty Lee, Chi Blocker {2}{U}

Legendary Creature - Human Performer Ally
Flash
Prowess
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
2/1
The Unagi of Kyoshi Island

The Unagi of Kyoshi Island {3}{U}{U}

Legendary Creature - Serpent
Flash
Ward—Waterbend {4}.
Whenever an opponent draws their second card each turn, you draw two cards.
5/5
Wan Shi Tong, Librarian

Wan Shi Tong, Librarian {X}{U}{U}

Legendary Creature - Bird Spirit
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
1/1
Waterbender Ascension

Waterbender Ascension {1}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn.
Waterbending Lesson

Waterbending Lesson {3}{U}

Sorcery - Lesson
Draw three cards. Then discard a card unless you waterbend {2}.
"Just push and pull the water—like this."
—Katara
Waterbending Scroll

Waterbending Scroll {1}{U}

Artifact
{6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control.
The scroll taught Katara many useful skills. So did fighting the angry pirates she stole it from.
Watery Grasp

Watery Grasp {U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library.
Yue, the Moon Spirit

Yue, the Moon Spirit {3}{U}

Legendary Creature - Spirit Ally
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
"You'll save the world again. But you can't give up."
3/3
Azula Always Lies

Azula Always Lies {1}{B}

Instant - Lesson
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Azula is a skilled and deadly warrior, but her true passion is emotional torment.
Azula, On the Hunt

Azula, On the Hunt {3}{B}

Legendary Creature - Human Noble
Firebending 2
Whenever Azula attacks, you lose 1 life and create a Clue token.
"You can run, but I'll catch you."
4/3
Beetle-Headed Merchants

Beetle-Headed Merchants {4}{B}

Creature - Human Citizen
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
To these desert-dwelling traders, there is profit to be found under every dune of sand and in every living thing.
5/4
Boiling Rock Rioter

Boiling Rock Rioter {2}{B}

Creature - Human Rogue Ally
Firebending 1
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
3/3
Buzzard-Wasp Colony

Buzzard-Wasp Colony {3}{B}

Creature - Bird Insect
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
What doesn't survive the Si Wong Desert assures that the buzzard-wasps do.
2/2
Callous Inspector

Callous Inspector {B}

Creature - Human Soldier
Menace
When this creature dies, it deals 1 damage to you. Create a Clue token.
Protection fees can burn a hole in your pocket, but they're better than the alternative.
1/1
Canyon Crawler

Canyon Crawler {4}{B}{B}

Creature - Spider Beast
Deathtouch
When this creature enters, create a Food token.
Swampcycling {2}
6/6
Cat-Gator

Cat-Gator {6}{B}

Creature - Fish Crocodile
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
People don't go fishing for cat-gators. Cat-gators go fishing for people.
3/2
Corrupt Court Official

Corrupt Court Official {1}{B}

Creature - Human Advisor
When this creature enters, target opponent discards a card.
"Bring out the Wheel of Punishment!"
1/1
Dai Li Indoctrination

Dai Li Indoctrination {1}{B}

Sorcery - Lesson
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2.
"There is no war in Ba Sing Se."
Day of Black Sun

Day of Black Sun {X}{B}{B}

Sorcery
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
The solar eclipse robbed Firebenders of their ability to firebend, giving Team Avatar an eight-minute window to storm the capital and defeat the Fire Lord.
Deadly Precision

Deadly Precision {B}

Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature.
Mai didn't always care, but she never missed.
Epic Downfall

Epic Downfall {1}{B}

Sorcery
Exile target creature with mana value 3 or greater.
With Azula's defeat, all of her nobility, grace, and confidence shattered into harrowing screams from the would-be Fire Lord.
Fatal Fissure

Fatal Fissure {1}{B}

Instant
Choose target creature. When that creature dies this turn, you earthbend 4.
Long Feng normally used the Dai Li to silence dissidents, but he wasn't above taking a more direct approach.
The Fire Nation Drill

The Fire Nation Drill {2}{B}{B}

Legendary Artifact - Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3