The List

Ricochet Trap

Ricochet Trap {3}{R}

Instant - Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.
Change the target of target spell with a single target.
In his last seconds, Remhas regretted using his most powerful spell.
Searing Blaze

Searing Blaze {R}{R}

Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
5/5
Canopy Cover

Canopy Cover {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Adanto Vanguard

Adanto Vanguard {1}{W}

Creature - Vampire Soldier
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn.
1/1
Emissary of Sunrise

Emissary of Sunrise {2}{W}

Creature - Human Cleric
First strike
When this creature enters, it explores.
2/1
Desperate Castaways

Desperate Castaways {1}{B}

Creature - Human Pirate
This creature can't attack unless you control an artifact.
A pirate crew without a ship is a crew that will do anything to get one.
2/3
Encampment Keeper

Encampment Keeper {W}

Creature - Dog
First strike
{7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
1/1
March of the Drowned

March of the Drowned {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
Queen's Agent

Queen's Agent {5}{B}

Creature - Vampire Scout
Lifelink
When this creature enters, it explores.
3/3
Raiders' Wake

Raiders' Wake {3}{B}

Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
One was spared to tell the gruesome tale.
Revel in Riches

Revel in Riches {4}{B}

Enchantment
Whenever a creature an opponent controls dies, create a Treasure token.
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Ruthless Knave

Ruthless Knave {2}{B}

Creature - Orc Pirate
{2}{B}, Sacrifice a creature: Create two Treasure tokens.
Sacrifice three Treasures: Draw a card.
"This scum is barely worth the trouble."
3/2
Spreading Rot

Spreading Rot {4}{B}

Sorcery
Destroy target land. Its controller loses 2 life.
"What is this foul presence that defies the sun's cleansing rays?"
—Itzama the Crested
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Brazen Buccaneers

Brazen Buccaneers {3}{R}

Creature - Human Pirate
Haste
When this creature enters, it explores.
2/2
Charging Monstrosaur

Charging Monstrosaur {4}{R}

Creature - Dinosaur
Trample, haste
"I knew I should have stayed with the boat. Always stay with the boat!"
5/5
Related card: Scalespeaker Shepherd
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.
Frenzied Raptor

Frenzied Raptor {2}{R}

Creature - Dinosaur
Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.
4/2
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Rummaging Goblin

Rummaging Goblin {2}{R}

Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
1/1
Star of Extinction

Star of Extinction {5}{R}{R}

Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona
Sun-Crowned Hunters

Sun-Crowned Hunters {4}{R}{R}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
One alone is dangerous, and they are never alone.
5/4
Swashbuckling

Swashbuckling {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance.
Ixalan's Binding

Ixalan's Binding {3}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jace awoke to the certainty that he was lost.