The List

Barrow Ghoul

Barrow Ghoul {1}{B}

Creature - Zombie
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
"They killed my family to deny me a future. They fed on my ancestors to deny me a past."
—Crovax
4/4
Buried Alive

Buried Alive {2}{B}

Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
"Is it worse to walk while dead, or to be buried alive? I have witnessed both."
—Crovax
Doomsday

Doomsday {B}{B}{B}

Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Fledgling Djinn

Fledgling Djinn {1}{B}

Creature - Djinn
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept
2/2
Mischievous Poltergeist

Mischievous Poltergeist {2}{B}

Creature - Spirit
Flying
Pay 1 life: Regenerate this creature.
"The past is a ghost that haunts you from the moment it exists until the moment you don't."
—Gerrard of the Weatherlight
1/1
Benalish Infantry

Benalish Infantry {2}{W}

Creature - Human Soldier
Banding
"My favorite part of getting into the infantry was getting out again."
—Gerrard of the Weatherlight
1/3
Strands of Night

Strands of Night {2}{B}{B}

Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams."
—Crovax
Boiling Blood

Boiling Blood {2}{R}

Instant
Target creature attacks this turn if able.
Draw a card.
Your father has no horns!
Your mother wears a bell!
You drink the milk of goats!
—Talruum taunts
Cone of Flame

Cone of Flame {3}{R}{R}

Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
"Mine is not the warmth of compassion."
—Ertai, wizard adept
Harabaz Druid

Harabaz Druid {1}{G}

Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."
0/1
Leatherback Baloth

Leatherback Baloth {G}{G}{G}

Creature - Beast
Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.
4/5
Summit Apes

Summit Apes {3}{G}

Creature - Ape
As long as you control a Mountain, this creature has menace.
"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
—Sachir, Akoum Expeditionary House
5/2
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent you control enters tapped, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.
Loam Lion

Loam Lion {W}

Creature - Cat
This creature gets +1/+2 as long as you control a Forest.
In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.
1/1
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Perimeter Captain

Perimeter Captain {W}

Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
"We stand between the jaws of chaos and the mantle of order."
0/4
Jwari Shapeshifter

Jwari Shapeshifter {1}{U}

Creature - Shapeshifter Ally
You may have this creature enter as a copy of any Ally creature on the battlefield.
"The best expedition would be an entire team of me."
0/0
Sejiri Merfolk

Sejiri Merfolk {1}{U}

Creature - Merfolk Soldier
As long as you control a Plains, this creature has first strike and lifelink.
2/1
Voyager Drake

Voyager Drake {3}{U}

Creature - Drake
Multikicker {U}
Flying
When this creature enters, up to X target creatures gain flying until end of turn, where X is the number of times this creature was kicked.
3/3
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
His verdict is always guilty. His sentence is always death.
5/4
Kalastria Highborn

Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.
2/2
Quest for the Nihil Stone

Quest for the Nihil Stone {B}

Enchantment
Whenever an opponent discards a card, you may put a quest counter on this enchantment.
At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
Shoreline Salvager

Shoreline Salvager {3}{B}

Creature - Surrakar
Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.
"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."
—Javad Nasrin, Ondu relic hunter
3/3
Quest for the Goblin Lord

Quest for the Goblin Lord {R}

Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment.
As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
A shrine to unchecked desire.