Fallout

Junktown

Junktown

Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens.
It's not much, but it's home.
Mariposa Military Base

Mariposa Military Base

Land
You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Overflowing Basin

Overflowing Basin

Land
{1}, {T}: Add {G}{U}.
Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
"To the Divide they came. In the Divide, they rest."
—Ulysses
Viridescent Bog

Viridescent Bog

Land
{1}, {T}: Add {B}{G}.
The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Sooner or later, the House always wins.
Related cards: Faithful Disciple Giant Secrets Stormkeld Curator
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Captain of the Watch

Captain of the Watch {4}{W}{W}

Creature - Human Soldier
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3/3
Crush Contraband

Crush Contraband {3}{W}

Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
"This tech is unworthy of preservation."
Dispatch

Dispatch {W}

Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
"Structural weakness detected. Exploiting."
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Every squad of deathclaw hunters had a role for the newbies: bait.
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Synths are crawling all over the place! Thin them out before we drop!"
—Proctor Ingram
Impassioned Orator

Impassioned Orator {1}{W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
"Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!"
2/2
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
"A real soldier's bravery comes from within ... from his heart and his soul."
—Elder Arthur Maxson
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Marshal's Anthem

Marshal's Anthem {2}{W}{W}

Enchantment
Multikicker {1}{W}
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
"It may be time to leave, but I'll never forget the day you all entered Vault 76."
—Overseer
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
In the end, he marched into the desert sands, leaving the Vault behind him.
Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
"I wear the armor. I am the weapon."
2/2
Secure the Wastes

Secure the Wastes {X}{W}

Instant
Create X 1/1 white Warrior creature tokens.
"Patrolling the Mojave almost makes you wish for a nuclear winter."
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Some fight to destroy their enemies. Some fight to destroy themselves.
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer.
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"I had to put on a brave face as long as there were still people counting on me."