Fallout

Cathedral Acolyte

Cathedral Acolyte {1}{G}

Creature - Human Cleric
Each creature you control with a counter on it has ward {1}.
{T}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
"Master, evolve me to perfection!"
1/2
Glowing One

Glowing One {2}{G}

Creature - Zombie Mutant
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
The glowing one mumbles something and then falls silent. He drools uncontrollably.
2/2
Gunner Conscript

Gunner Conscript {1}{G}

Creature - Human Mercenary
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
2/2
Harold and Bob, First Numens

Harold and Bob, First Numens {2}{G}

Legendary Creature - Treefolk Mutant
Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
3/3
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma {3}{G}

Legendary Creature - Mutant Warrior
Vigilance
Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
0/0
Lumbering Megasloth

Lumbering Megasloth {10}{G}{G}

Creature - Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents.
Trample
Lumbering Megasloth enters the battlefield tapped.
When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.
8/8
Power Fist

Power Fist {1}{G}

Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
A fist fight will leave a bruise. A power fist fight will leave a crater.
Rampaging Yao Guai

Rampaging Yao Guai {X}{G}{G}{G}

Creature - Bear Mutant
Vigilance, trample
Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it.
When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2/2
Strong Back

Strong Back {2}{G}

Enchantment - Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost {3} less to activate.
Aura spells you cast that target enchanted creature cost {3} less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Super Mutant Scavenger

Super Mutant Scavenger {4}{G}

Creature - Mutant Warrior
Trample
When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Out in the wastelands, everything's a steal.
5/5
Tato Farmer

Tato Farmer {2}{G}

Creature - Zombie Mutant Peasant
Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters.
{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
"Try one! They're disgusting!"
1/4
Watchful Radstag

Watchful Radstag {2}{G}

Creature - Elk Mutant
Evolve
Whenever Watchful Radstag evolves, create a token that's a copy of it.
Don't mistake timidness for defenselessness.
2/2
Well Rested

Well Rested {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
When you're a deep sleeper, any bed will do.
Agent Frank Horrigan

Agent Frank Horrigan {5}{B}{G}

Legendary Creature - Mutant Warrior
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice.
8/6
Almost Perfect

Almost Perfect {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
An incomplete suit of power armor is still a suit of power armor.
Alpha Deathclaw

Alpha Deathclaw {4}{B}{G}

Creature - Lizard Mutant
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4.
6/6
Arcade Gannon

Arcade Gannon {2}{W}{U}

Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3
Armory Paladin

Armory Paladin {1}{R}{W}

Creature - Human Knight
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
"Ad victoriam!"
3/3
Atomize

Atomize {2}{B}{G}

Instant
Destroy target nonland permanent. Proliferate.
Plasma rifles—separating soft tissues from hard ones since 2077.
Boomer Scrapper

Boomer Scrapper {1}{B}{R}

Creature - Human Soldier
Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token.
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
1/1
Cait, Cage Brawler

Cait, Cage Brawler {R}{G}

Legendary Creature - Human Warrior
As long as it's your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
1/1
Cass, Hand of Vengeance

Cass, Hand of Vengeance {2}{R}{W}

Legendary Creature - Human Ranger
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
4/3
Colonel Autumn

Colonel Autumn {1}{W}{B}

Legendary Creature - Human Soldier
Lifelink
Exploit
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
2/3
Contaminated Drink

Contaminated Drink {X}{U}{B}

Instant
Draw X cards, then you get half X rad counters, rounded up.
A little Rad-X helps, but nothing quite blocks out the taste.