Fallout

Young Deathclaws

Young Deathclaws {2}{B}{G}

Creature - Lizard Mutant
Menace
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
4/2
Agility Bobblehead

Agility Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Behemoth of Vault 0

Behemoth of Vault 0 {6}

Artifact Creature - Robot
Trample
When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}.
When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
6/6
Brotherhood Vertibird

Brotherhood Vertibird {3}

Artifact - Vehicle
Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2
As tough as the armored troops it carries.
*/4
C.A.M.P.

C.A.M.P. {3}

Artifact - Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.
Fortify {3}
Charisma Bobblehead

Charisma Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot {3}

Legendary Artifact Creature - Robot
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
2/1
Endurance Bobblehead

Endurance Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Expert-Level Safe

Expert-Level Safe {2}

Artifact
When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.
{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
Intelligence Bobblehead

Intelligence Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.
Luck Bobblehead

Luck Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Mister Gutsy

Mister Gutsy {2}

Artifact Creature - Robot Soldier
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it.
1/1
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine {3}

Artifact
{1}, {T}: Create a Food token.
Whenever you sacrifice a Food, create a tapped Treasure token.
Nuka-Nuke Launcher

Nuka-Nuke Launcher {2}

Artifact - Equipment
Equipped creature gets +3/+0 and has intimidate.
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
Perception Bobblehead

Perception Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}
Recon Craft Theta

Recon Craft Theta {4}

Artifact - Vehicle
Flying
When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever Recon Craft Theta attacks, proliferate.
Crew 2
4/4
Silver Shroud Costume

Silver Shroud Costume {2}

Artifact - Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.
Equipped creature can't be blocked.
Equip {3}
Strength Bobblehead

Strength Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Survivor's Med Kit

Survivor's Med Kit {1}

Artifact
{1}, {T}: Choose one that hasn't been chosen —
• Stimpak — Draw a card.
• Fancy Lads Snack Cakes — Create a Food token.
• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
T-45 Power Armor

T-45 Power Armor {2}

Artifact - Equipment
When T-45 Power Armor enters the battlefield, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
Diamond City

Diamond City

Land
Diamond City enters the battlefield with a shield counter on it.
{T}: Add {C}.
{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Ferrous Lake

Ferrous Lake

Land
{1}, {T}: Add {U}{R}.
Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.
HELIOS One

HELIOS One

Land
{T}: Add {C}.
{1}, {T}: You get {E}.
{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.