Lorwyn Eclipsed Promos

Lorwyn Eclipsed Promos contains 94 cards.
Released: 2026-01-23
Base set size: 87 cards.
Adept Watershaper

Adept Watershaper {2}{W}

Creature - Merfolk Cleric
Other tapped creatures you control have indestructible.
"If even the simplest land-dweller can divert the river with no more than a shovel, just imagine what I can do."
3/4
Ajani, Outland Chaperone

Ajani, Outland Chaperone {1}{W}{W}

Legendary Planeswalker - Ajani
[+1]: Create a 1/1 green and white Kithkin creature token.
[–2]: Ajani deals 4 damage to target tapped creature.
[–8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Loyalty:
3
Brigid, Clachan's Heart
Brigid, Doun's Mind

Brigid, Clachan's Heart {2}{W}

Legendary Creature - Kithkin Warrior
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.
3/2
Card has other part: Brigid, Doun's Mind
Brigid, Doun's Mind
Brigid, Clachan's Heart

Brigid, Doun's Mind

Legendary Creature - Kithkin Soldier
(Color indicator: Brigid, Doun's Mind is green)
{T}: Add X {G} or X {W}, where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.
3/2
Card has other part: Brigid, Clachan's Heart
Champion of the Clachan

Champion of the Clachan {3}{W}

Creature - Kithkin Knight
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it.
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/5
Curious Colossus

Curious Colossus {5}{W}{W}

Creature - Giant Warrior
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Kithkin respect giants, but not usually from such close range.
7/7
Eirdu, Carrier of Dawn
Isilu, Carrier of Twilight

Eirdu, Carrier of Dawn {3}{W}{W}

Legendary Creature - Elemental God
Flying, lifelink
Creature spells you cast have convoke.
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
5/5
Card has other part: Isilu, Carrier of Twilight
Isilu, Carrier of Twilight
Eirdu, Carrier of Dawn

Isilu, Carrier of Twilight

Legendary Creature - Elemental God
(Color indicator: Isilu, Carrier of Twilight is black)
Flying, lifelink
Each other nontoken creature you control has persist.
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
5/5
Card has other part: Eirdu, Carrier of Dawn
Kinbinding

Kinbinding {3}{W}{W}

Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kithkin are bound through the thoughtweft—mind to mind and heart to heart.
Kinscaer Sentry

Kinscaer Sentry {1}{W}

Creature - Kithkin Soldier
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
2/2
Morningtide's Light

Morningtide's Light {3}{W}

Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Rhys, the Evermore

Rhys, the Evermore {1}{W}

Legendary Creature - Elf Warrior
Flash
When Rhys enters, another target creature you control gains persist until end of turn.
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
2/2
Slumbering Walker

Slumbering Walker {3}{W}{W}

Creature - Giant Warrior
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
4/7
Winnowing

Winnowing {4}{W}{W}

Sorcery
Convoke
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Champions of the Shoal

Champions of the Shoal {3}{U}

Creature - Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it.
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/6
Disruptor of Currents

Disruptor of Currents {3}{U}{U}

Creature - Merfolk Wizard
Flash
Convoke
When this creature enters, return up to one other target nonland permanent to its owner's hand.
3/3
Flitterwing Nuisance

Flitterwing Nuisance {U}

Creature - Faerie Rogue
Flying
This creature enters with a -1/-1 counter on it.
{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
2/2
Related card: Thoughtsteal Sprites
Glen Elendra Guardian

Glen Elendra Guardian {2}{U}

Creature - Faerie Wizard
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
"The home of the fae must be protected."
3/4
Related card: Thoughtsteal Sprites
Glen Elendra's Answer

Glen Elendra's Answer {2}{U}{U}

Instant
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
"This is my domain, and I am its Queen."
—Maralen, fae ascendant
Harmonized Crescendo

Harmonized Crescendo {4}{U}{U}

Instant
Convoke
Choose a creature type. Draw a card for each permanent you control of that type.
A song can unite quicker than a sword can divide.
Loch Mare

Loch Mare {1}{U}

Creature - Horse Serpent
This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it.
4/5
Mirrorform

Mirrorform {4}{U}{U}

Instant
Each nonland permanent you control becomes a copy of target non-Aura permanent.
If you stare long enough at your reflection, your reflection starts staring back.
Oko, Lorwyn Liege
Oko, Shadowmoor Scion

Oko, Lorwyn Liege {2}{U}

Legendary Planeswalker - Oko
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
[+2]: Up to one target creature gains all creature types.
[+1]: Target creature gets -2/-0 until your next turn.
Loyalty:
3
Card has other part: Oko, Shadowmoor Scion
Oko, Shadowmoor Scion
Oko, Lorwyn Liege

Oko, Shadowmoor Scion

Legendary Planeswalker - Oko
(Color indicator: Oko, Shadowmoor Scion is green)
At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
[–1]: Mill three cards. You may put a permanent card from among them into your hand.
[–3]: Create two 3/3 green Elk creature tokens.
[–6]: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Loyalty:
3
Card has other part: Oko, Lorwyn Liege
Rimefire Torque

Rimefire Torque {1}{U}

Artifact
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.