Lorwyn Eclipsed Promos

High Perfect Morcant

High Perfect Morcant {2}{B}{G}

Legendary Creature - Elf Noble
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1.
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery.
4/4
Kirol, Attentive First-Year

Kirol, Attentive First-Year {1}{R/W}{R/W}

Legendary Creature - Vampire Cleric
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Kirol hated being a pawn in Morcant's game. If dawnglove was as potent as she suggested, it should be preserved, not used to tip the balance of power.
3/3
Lluwen, Imperfect Naturalist

Lluwen, Imperfect Naturalist {B/G}{B/G}

Legendary Creature - Elf Druid
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
"I know I belong somewhere—just not here."
1/3
Maralen, Fae Ascendant

Maralen, Fae Ascendant {2}{B}{G}{U}

Legendary Creature - Elf Faerie Noble
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
4/5
Raiding Schemes

Raiding Schemes {3}{R}{G}

Enchantment
Each noncreature spell you cast has conspire.
"Keep enemies close . . . and elves closer."
—A tale of Auntie Wort
Sanar, Innovative First-Year

Sanar, Innovative First-Year {2}{U/R}{U/R}

Legendary Creature - Goblin Sorcerer
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
2/4
Shadow Urchin

Shadow Urchin {2}{B/R}

Creature - Ouphe
Whenever this creature attacks, blight 1.
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
3/4
Sygg's Command

Sygg's Command {1}{W}{U}

Kindred Sorcery - Merfolk
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
Tam, Mindful First-Year

Tam, Mindful First-Year {1}{G/U}

Legendary Creature - Gorgon Wizard
Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.
"What are the odds? And what would you like them to be?"
2/2
Trystan's Command

Trystan's Command {4}{B}{G}

Kindred Sorcery - Elf
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Vibrance

Vibrance {3}{R/G}{R/G}

Creature - Elemental Incarnation
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
4/4
Wistfulness

Wistfulness {3}{G/U}{G/U}

Creature - Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U}
6/5
Chronicle of Victory

Chronicle of Victory {6}

Legendary Artifact
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
"For those we lost, that they may forever live."
—Tapestry inscription
Mirrormind Crown

Mirrormind Crown {4}

Artifact - Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Forged in Velis Vel, swiped by a clever merrow, and sold to a curious kithkin.
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The boggart was playfully prodding a critter when the skies darkened, then he gobbled it down with glee.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The merrow was vending her wares when the skies darkened, then she sharply raised her prices.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The elf was disgusted by the bramble before him when the skies darkened, then he stepped closer to observe the wild beauty.
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The flamekin was drawn toward warm laughter when the skies darkened, then she turned back to the lonely peak.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The kithkin was admiring the flowers when the skies darkened, then they ripped up the roots for the next season.