Lorwyn Eclipsed Promos

Moonshadow

Moonshadow {B}

Creature - Elemental
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
7/7
Mornsong Aria

Mornsong Aria {1}{B}{B}

Legendary Enchantment
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen is more forgiving than Oona was, but her rule is no less absolute.
Taster of Wares

Taster of Wares {2}{B}

Creature - Goblin Warlock
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
3/2
Twilight Diviner

Twilight Diviner {2}{B}

Creature - Elf Cleric
When this creature enters, surveil 2.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
3/3
Champion of the Path

Champion of the Path {3}{R}

Creature - Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental and exile it.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3
Collective Inferno

Collective Inferno {3}{R}{R}

Enchantment
Convoke
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
End-Blaze Epiphany

End-Blaze Epiphany {X}{R}

Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Goliath Daydreamer

Goliath Daydreamer {2}{R}{R}

Creature - Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
4/4
Hexing Squelcher

Hexing Squelcher {1}{R}

Creature - Goblin Sorcerer
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
"Finally, a place where the ingredients are as potent as my magics!"
2/2
Lavaleaper

Lavaleaper {3}{R}

Creature - Elemental
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
Flamekin believe it knows the slopes of Mount Kulrath even better than they do.
4/4
Meek Attack

Meek Attack {2}{R}

Enchantment
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
"Charge! Aim for the cuticles!"
Scuzzback Scrounger

Scuzzback Scrounger {1}{R}

Creature - Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token.
The only metal polish he uses is blood.
3/2
Soul Immolation

Soul Immolation {3}{R}{R}

Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control.
Soul Immolation deals X damage to each opponent and each creature they control.
Spinerock Tyrant

Spinerock Tyrant {3}{R}{R}

Creature - Dragon
Flying
Wither
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Aurora Awakener

Aurora Awakener {6}{G}

Creature - Giant Druid
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
Vivid{T}: For each color among permanents you control, add one mana of that color.
Heart calmed by the beauty of the blossom, the dawnhand wondered who was actually protecting whom.
1/1
Bristlebane Battler

Bristlebane Battler {1}{G}

Creature - Kithkin Soldier
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6/6
Celestial Reunion

Celestial Reunion {X}{G}

Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Champions of the Perfect

Champions of the Perfect {3}{G}

Creature - Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
6/6
Formidable Speaker

Formidable Speaker {2}{G}

Creature - Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
Jean-Emmanuel Depraz, World Champion XXIX
2/4
Mutable Explorer

Mutable Explorer {2}{G}

Creature - Shapeshifter
Changeling
When this creature enters, create a tapped Mutavault token.
1/1
Sapling Nursery

Sapling Nursery {6}{G}{G}

Enchantment
Affinity for Forests
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Selfless Safewright

Selfless Safewright {3}{G}{G}

Creature - Elf Warrior
Flash
Convoke
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4/2
Spry and Mighty

Spry and Mighty {4}{G}

Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
No matter their size, strength, or demeanor, the brave stand side by side.
Abigale, Eloquent First-Year

Abigale, Eloquent First-Year {W/B}{W/B}

Legendary Creature - Bird Bard
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
The right poem lifts more than spirits.
1/1