Final Fantasy

Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Emet-Selch, Unsundered
Hades, Sorcerer of Eld

Emet-Selch, Unsundered {1}{U}{B}

Legendary Creature - Elder Wizard
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2/4
Card has other part: Hades, Sorcerer of Eld
Hades, Sorcerer of Eld
Emet-Selch, Unsundered

Hades, Sorcerer of Eld

Legendary Creature - Avatar
(Color indicator: Hades, Sorcerer of Eld is blue and black)
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
6/6
Card has other part: Emet-Selch, Unsundered
Golbez, Crystal Collector

Golbez, Crystal Collector {U}{B}

Legendary Creature - Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
Hope Estheim

Hope Estheim {W}{U}

Legendary Creature - Human Wizard
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
2/2
Joshua, Phoenix's Dominant
Phoenix, Warden of Fire

Joshua, Phoenix's Dominant {1}{R}{W}

Legendary Creature - Human Noble Wizard
When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/4
Card has other part: Phoenix, Warden of Fire
Phoenix, Warden of Fire
Joshua, Phoenix's Dominant

Phoenix, Warden of Fire

Legendary Enchantment Creature - Saga Phoenix
(Color indicator: Phoenix, Warden of Fire is white and red)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield.
Flying, lifelink
4/4
Card has other part: Joshua, Phoenix's Dominant
Kefka, Court Mage
Kefka, Ruler of Ruin

Kefka, Court Mage {2}{U}{B}{R}

Legendary Creature - Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Card has other part: Kefka, Ruler of Ruin
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
5/7
Card has other part: Kefka, Court Mage
Kuja, Genome Sorcerer
Trance Kuja, Fate Defied

Kuja, Genome Sorcerer {2}{B}{R}

Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
3/4
Card has other part: Trance Kuja, Fate Defied
Trance Kuja, Fate Defied
Kuja, Genome Sorcerer

Trance Kuja, Fate Defied

Legendary Creature - Avatar Wizard
(Color indicator: Trance Kuja, Fate Defied is black and red)
Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
4/6
Card has other part: Kuja, Genome Sorcerer
Lightning, Army of One

Lightning, Army of One {1}{R}{W}

Legendary Creature - Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
3/2
Noctis, Prince of Lucis

Noctis, Prince of Lucis {1}{W}{U}{B}

Legendary Creature - Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
4/3
Squall, SeeD Mercenary

Squall, SeeD Mercenary {2}{W}{B}

Legendary Creature - Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4
The Wandering Minstrel

The Wandering Minstrel {G}{U}

Legendary Creature - Human Bard
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
1/3
Yuna, Hope of Spira

Yuna, Hope of Spira {3}{G}{W}

Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.
3/5
Zidane, Tantalus Thief

Zidane, Tantalus Thief {3}{R}{W}

Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, create a Treasure token.
3/3
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Cloud, Planet's Champion

Cloud, Planet's Champion {3}{R}{W}

Legendary Creature - Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible.
Equip abilities you activate that target Cloud cost {2} less to activate.
"It's not over yet... this isn't the end!"
4/4
Sephiroth, Planet's Heir

Sephiroth, Planet's Heir {4}{U}{B}

Legendary Creature - Human Avatar Soldier
Vigilance
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
"This is the end... for all of you."
4/4