Edge of Eternities

Edge of Eternities contains 310 cards.
Released: 2025-08-01
Base set size: 276 cards.
Anticausal Vestige

Anticausal Vestige {6}

Creature - Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp {4}
7/5
Tezzeret, Cruel Captain

Tezzeret, Cruel Captain {3}

Legendary Planeswalker - Tezzeret
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
[0]: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
[–3]: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
[–7]: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Loyalty:
4
All-Fates Stalker

All-Fates Stalker {3}{W}

Creature - Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp {1}{W}
"You again?"
2/3
Astelli Reclaimer

Astelli Reclaimer {3}{W}{W}

Creature - Angel Warrior
Flying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp {2}{W}
5/4
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
"Stygian demon! You are sentenced to ten cycles of illumination. May the light scour the shadow from your soul."
Related card: Faithful Disciple
Beyond the Quiet

Beyond the Quiet {3}{W}{W}

Sorcery
Exile all creatures and Spacecraft.
As the supervoid's photon collar washed over them, time stopped. Their souls would experience the grandeur of their demise for eternity.
Cosmogrand Zenith

Cosmogrand Zenith {2}{W}

Creature - Human Soldier
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Cosmogrands of the Celestial Palatinate always seek to expand their grip on the Edge.
2/4
Dual-Sun Technique

Dual-Sun Technique {1}{W}

Instant
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
"Haste begets blunder. Be patient, Aora. As the sun rises, you will yet earn your second blade."
—Master Iridiss
Emergency Eject

Emergency Eject {2}{W}

Instant
Destroy target nonland permanent. Its controller creates a Lander token.
"This is your captain speaking. Our eternity drive has ruptured. Light be with you all."
Exalted Sunborn

Exalted Sunborn {3}{W}{W}

Creature - Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W}
4/5
Focus Fire

Focus Fire {W}

Instant
Focus Fire deals X damage to target attacking or blocking creature, where X is 2 plus the number of creatures and/or Spacecraft you control.
"We are the arrows of Sunsolde's Quiver."
—Declaration of Fleet Purpose, Axiom 2
Haliya, Guided by Light

Haliya, Guided by Light {2}{W}

Legendary Creature - Human Soldier
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp {W}
3/3
Hardlight Containment

Hardlight Containment {W}

Enchantment - Aura
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}.
"I have forgotten sleep in their prison."
—Korelaa, prison escapee
Honor

Honor {W}

Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
"With this mantle, you carry the duty to spread light, liberty, and the grace of Taman IV to the stars."
Honored Knight-Captain

Honored Knight-Captain {1}{W}

Creature - Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token.
{4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
"Hope can never fade so long as there's a hand to carry my sword when I fall."
1/1
Lightstall Inquisitor

Lightstall Inquisitor {W}

Creature - Angel Wizard
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Born of dead stars, the Astelli may fight for light, but they know the void as their womb.
2/1
Lumen-Class Frigate

Lumen-Class Frigate {1}{W}

Artifact - Spacecraft
Station
STATION 2+
Other creatures you control get +1/+1.
STATION 12+
Flying, lifelink
3/5
Luxknight Breacher

Luxknight Breacher {3}{W}

Creature - Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
"Only when a vessel is emptied of shallow ego may the depths of light flow in to fill it."
—Seraphus Chek, Sunstar poet
2/2
Pinnacle Starcage

Pinnacle Starcage {1}{W}{W}

Artifact
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
{6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact token for each card put into a graveyard this way. Sacrifice this artifact.
Pulsar Squadron Ace

Pulsar Squadron Ace {1}{W}

Creature - Human Pilot
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
1/2
Radiant Strike

Radiant Strike {3}{W}

Instant
Destroy target artifact or tapped creature. You gain 3 life.
"The light does not ask permission to cut through the darkness."
—Mentor Ultimate, to Regent Maximum Taman IV
Rayblade Trooper

Rayblade Trooper {2}{W}

Creature - Human Soldier
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token.
Warp {1}{W}
2/2
Reroute Systems

Reroute Systems {W}

Instant
Choose one —
• Target artifact or creature gains indestructible until end of turn.
• Reroute Systems deals 2 damage to target tapped creature.
Rescue Skiff

Rescue Skiff {5}{W}

Artifact - Spacecraft
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station
STATION 10+
Flying
5/6
Scout for Survivors

Scout for Survivors {2}{W}

Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
"We've received transmission! They're alive—just barely."
—Sunstar Free Company Mission Control